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Accent Image to accompany hero

Bibarelin Pokémon Heart & Soul

normalwater

Pokédex Entry

Beaver Pokémon

It makes its nest by damming streams with bark and mud. A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.

Bibarel in Pokémon Heart & Soul

Bibarel is #400 in the Pokédex for Pokémon bibarel. This page covers its normal/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalWater
Dex
#400
Abilities
SIMPLE(Primary)

Prone to wild stat changes.

UNAWARE(Secondary)

Ignores stat changes.

MOODY(Hidden)

Stats change gradually.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
127
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
EV Yield
2 Attack
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5
Immune To
ghost

How to Obtain

Bibarel isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 9normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 13rock
309020
Attack lasting 5 turns with rising intensity.
Water GunLevel: 15water
4010025
Squirts water to attack the foe.
HeadbuttLevel: 18normal
7010015
A ramming attack that may cause flinching.
Hyper FangLevel: 23normal
809015
Attacks with sharp fangs. May cause flinching.
YawnLevel: 28normal
0010
Lulls the foe into yawning, then sleeping next turn.
AmnesiaLevel: 33psychic
0020
Forgets about something and sharply raises Sp. Def.
Take DownLevel: 38normal
908520
A reckless charge attack that also hurts the user.
Super FangLevel: 43normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
SuperpowerLevel: 48fighting
1201005
Boosts strength sharply, but lowers abilities.
CurseLevel: 53normal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (46)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
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