Accent Image to accompany hero

Bibarelin Pokémon Crystal Advance Redux

normalwater

Pokédex Entry

Beaver Pokémon

It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.

Bibarel in Pokémon Crystal Advance Redux

Bibarel is #400 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
NormalWater
Dex
#400
Abilities
Simple(Primary)

Stat change effects are doubled.

Moody(Secondary)

Raises one stat and lowers another.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Slowest (40 cycles)
Catch Rate
127
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
144
EV Yield
2 Attack
Weak To
electric ×2grass ×2fighting ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5
Immune To
ghost

Evolution Chain

Base form
Level up Bidoof to Lv. 15

How to Obtain

Bibarel appears in Route 1 (very rare), in Route 22 (very rare), and in Tohjo Falls (very rare). Wild ones range from level 33 to 43.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Bibarel.

Aqua Jetwater
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.

Level Up Moves (20)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Defense CurlLevel: 5normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
RolloutLevel: 5rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
BiteLevel: 7dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
TauntLevel: 10dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
HeadbuttLevel: 13normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
Slack OffLevel: 17normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
Hyper FangLevel: 21normal
PWR80ACC90PP15
The foe is attacked with sharp fangs. It may make the foe flinch.
YawnLevel: 24normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
CrunchLevel: 27dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
AmnesiaLevel: 30psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Take DownLevel: 33normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
WaterfallLevel: 36water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Super FangLevel: 39normal
PWR1ACC90PP10
The user attacks with sharp fangs and halves the foe's HP.
SuperpowerLevel: 43fighting
PWR120ACC100PP5
A powerful attack, but it also lowers the user's Attack and Defense stats.
CurseLevel: 47ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Iron TailLevel: 51steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Aqua TailLevel: 55water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Swords DanceLevel: 60normal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.

TM/HM Moves (33)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (19)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

3
Weaknesses
4
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Bibarel. Use these types to counter it effectively.

Resistances & Immunities

Types that Bibarel resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Bibarel differs across the games we cover →

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