Tadbulbin Pokémon Heart & Soul
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Pokédex Entry
EleTadpole Pokémon
Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
Tadbulb in Pokémon Heart & Soul
Tadbulb is #938 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Mud SlapLevel: 1Mud Slap | ground | PWR20 | ACC100 | PP10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| Thunder ShockLevel: 7Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Water GunLevel: 11Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ChargeLevel: 17Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| SparkLevel: 21Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Mud ShotLevel: 24Mud Shot | ground | PWR55 | ACC95 | PP15 | ||
| Hurls mud at the foe and reduces Speed. | ||||||
| FlailLevel: 25Flail | normal | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| DischargeLevel: 32Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Weather BallLevel: 36Weather Ball | normal | PWR50 | ACC100 | PP10 | ||
| The move's type and power change with the weather. | ||||||
| Electric TerrainLevel: 40Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Sucker PunchLevel: 45Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Zap CannonLevel: 50Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
Egg Moves (3)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Muddy WaterMuddy Water | water | PWR0 | ACC85 | PP10 | |
| Attacks with muddy water. May lower accuracy. | |||||
| Parabolic ChargeParabolic Charge | electric | PWR0 | ACC100 | PP20 | |
| Damages adjacent Pokémon and heals up by half of it. | |||||
| SoakSoak | water | PWR0 | ACC100 | PP20 | |
| Sprays water at the foe, changing it to Water type. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Mud SlapLevel: 1Mud Slap | ground | PWR20 | ACC100 | PP10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| Thunder ShockLevel: 7Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Water GunLevel: 11Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ChargeLevel: 17Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| SparkLevel: 21Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Mud ShotLevel: 24Mud Shot | ground | PWR55 | ACC95 | PP15 | ||
| Hurls mud at the foe and reduces Speed. | ||||||
| FlailLevel: 25Flail | normal | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| DischargeLevel: 32Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Weather BallLevel: 36Weather Ball | normal | PWR50 | ACC100 | PP10 | ||
| The move's type and power change with the weather. | ||||||
| Electric TerrainLevel: 40Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Sucker PunchLevel: 45Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Zap CannonLevel: 50Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
TM/HM Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Tadbulb. Use these types to counter it effectively.
Resistances & Immunities
Types that Tadbulb resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Tadbulb, either offensively or defensively.