Accent Image to accompany hero

Shushumin Pokémon Ghost Grey

iceghost

Pokédex Entry

Silence Pokémon

It scares easily, but it cannot speak. Shushum lives in constant fear, being easy prey to the monsters that surround it.

Shushum in Pokémon Ghost Grey

Shushum is #52 in the Pokédex for Pokémon Ghost Grey. This page covers its ice/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 15 encounter locations.

Type
IceGhost
Dex
#052 Regional Dex
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Dry Skin(Secondary)

Prefers the rain to heat.

Growth Rate
mediumfast
Gender Ratio
100% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
85
pokeball
Poké Ball8.2%
greatball
Great Ball11.5%
ultraball
Ultra Ball14.5%
Base Exp
85
EV Yield
None
Wild Held Items
None
Weak To
fire ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
shushum sprite
jynx sprite
Jynx
Level up Shushum to Lv. 30

How to Obtain

Shushum appears very common in Seafoam Islands while walking, surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, in Route 19 (uncommon), and in Route 20 (uncommon), among four other areas. Wild ones range from level 15 to 43.

Wild Encounters (11)

Level Up Moves (14)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
MementoLevel: 1dark
010010
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
Powder SnowLevel: 4ice
4010025
Blasts the foe with a snowy gust. It may cause freezing.
CopycatLevel: 8normal
0020
The user copies the move last used by the foe for the rest of the battle.
ConfusionLevel: 12psychic
5010025
A weak telekinetic attack that may also leave the foe confused.
ThiefLevel: 16dark
4010010
An attack that may take the foe's held item if the user isn't holding one.
HypnosisLevel: 20psychic
06020
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Fake TearsLevel: 25dark
010020
The user feigns crying to sharply lower the foe's Sp. Def stat.
Ice PunchLevel: 28ice
7510015
The foe is punched with an icy fist. It may leave the foe frozen.
PsychicLevel: 32psychic
9010010
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Confuse RayLevel: 36ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
Mean LookLevel: 40normal
01005
The foe is fixed with a mean look that prevents it from escaping.
Perish SongLevel: 44normal
005
Any battler that hears this faints in three turns unless it switches.
BlizzardLevel: 48ice
110705
The foe is blasted with a blizzard. It may freeze the foe solid.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (21)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

5
Weaknesses
3
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Shushum. Use these types to counter it effectively.

Resistances & Immunities

Types that Shushum resists or is immune to. Avoid using these types against it.

Base Stats

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