Accent Image to accompany hero

Phanpyin Pokémon Emerald Legacy

ground

Pokédex Entry

Long Nose Pokémon

Phanpy's big ears serve as broad fans. When it becomes hot, it flaps the ears busily to cool down. Even the young are very strong.

Phanpy in Pokémon Emerald Legacy

Phanpy is #231 in the Pokédex for Pokémon Emerald Legacy. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Ground
Dex
#165 Hoenn Dex · #231 National
Abilities

May pick up items.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
124
EV Yield
1 Hp
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

How to Obtain

Look for Phanpy in Safari Zone North (uncommon), in Route 112 (rare), and in Route 113 (very rare). Wild ones range from level 17 to 29.

Wild Encounters (3)

Level Up Moves (12)

Odor SleuthLevel: 1normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's ATTACK.
Mud SlapLevel: 6ground
PWR30ACC100PP15
Hurls mud in the foe's face to reduce its accuracy.
Defense CurlLevel: 9normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise DEFENSE.
MagnitudeLevel: 15ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
FlailLevel: 20normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Take DownLevel: 25normal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
RolloutLevel: 29rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
EndureLevel: 33normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
EarthquakeLevel: 40ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Double EdgeLevel: 48normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (6)

Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Ancient Powerrock
PWR60ACC100PP10
An attack that may raise all stats.
Snorenormal
PWR60ACC100PP20
A loud attack that can be used only while asleep.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (18)

Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (12)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Phanpy. Use these types to counter it effectively.

Resistances & Immunities

Types that Phanpy resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Phanpy differs across the games we cover →

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