Same name in this game

Marowak is the name this game gives to more than one species. Marowak #105. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Marowak #105in Pokémon Crystal Advance Redux

ghostfire

Pokédex Entry

Bone Keeper Pokémon

The rich greenery of the Alola region is hard on this Pokémon. It controls fire to stay alive.

Marowak #105 in Pokémon Crystal Advance Redux

Marowak #105 is #563 in Crystal Advance Redux's regional Pokédex. This page covers its ghost/fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
GhostFire
Dex
#105
Abilities
Cursed Body(Primary)

May disable a foe's move.

Lightningrod(Secondary)

Draws in ELE moves, raises Sp. Atk by 50%.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
124
EV Yield
2 Defense
Wild Held Items
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Cubone to Lv. 28
Use Zonal Stone on Cubone

How to Obtain

Marowak #105 can be found in Cinnabar Island (very rare). Wild ones range from level 42 to 45.

Wild Encounters (1)

Evolution Moves (2)

Moves learned upon evolving into Marowak.

Hexghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.

Level Up Moves (21)

Fire SpinLevel: 1fire
PWR35ACC85PP15
The foe is trapped in an intense spiral of fire that rages two to five turns.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
AstonishLevel: 5ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Bone ClubLevel: 7ground
PWR65ACC85PP20
The foe is clubbed with a bone held in hand. It may make the foe flinch.
HeadbuttLevel: 10normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
LeerLevel: 13normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Focus EnergyLevel: 15normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Flame WheelLevel: 18fire
PWR60ACC100PP25
The user makes a fiery charge at the foe. It may cause a burn.
BonemerangLevel: 21ground
PWR50ACC90PP10
The user throws a bone that hits the foe once, then once again on return.
Knock OffLevel: 23dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
False SwipeLevel: 26normal
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
Will-O-WispLevel: 28fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Shadow PunchLevel: 32ghost
PWR60ACC0PP20
The user throws a punch from the shadows. It cannot be evaded.
Fire PunchLevel: 35fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Bone RushLevel: 39ground
PWR25ACC80PP10
The user strikes the foe with a bone in hand two to five times.
Iron HeadLevel: 43steel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
ThrashLevel: 47normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
MoonlightLevel: 50fairy
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
OutrageLevel: 55dragon
PWR120ACC100PP15
The user thrashes about for two to three turns, then becomes confused.
Belly DrumLevel: 58normal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Flare BlitzLevel: 63fire
PWR120ACC100PP15
A fiery tackle that may leave the foe burned. It also hurts the user a little.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Marowak cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

GrowlLevel: 1(Cubone · Level 1)normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Low KickLevel: 5(Cubone · Level 5)fighting
PWR1ACC100PP20
A low, tripping kick that inflicts more damage on heavier foes.
Brick BreakLevel: 30(Cubone · Level 30)fighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.
Cross ChopLevel: 53(Cubone · Level 53)fighting
PWR100ACC80PP5
The foe is hit with double chops. It has a high critical-hit ratio.

TM/HM Moves (26)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Overheatfire
PWR140ACC90PP5TM48
An intense attack that also sharply reduces the user's Sp. Atk stat.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (27)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Heat Wave(Cinnabar Island)fire
PWR100ACC90PP10Tutor
The user exhales a heated breath to attack. It may also inflict a burn.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
False Swipe(Ruins Of Alph)normal
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Flare Blitz(Blackthorn City, Cinnabar Island)fire
PWR120ACC100PP15Tutor
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Marowak. Use these types to counter it effectively.

Resistances & Immunities

Types that Marowak resists or is immune to. Avoid using these types against it.

Base Stats

Related tools
Use ← → arrow keys to navigate