Accent Image to accompany hero

Relicanthin Pokémon Crystal Advance Redux

waterrock

Pokédex Entry

Longevity Pokémon

A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.

Relicanth in Pokémon Crystal Advance Redux

Relicanth is #369 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 11 encounter locations.

Type
WaterRock
Dex
#369
Abilities
Swift Swim(Primary)

Raises Speed by 1 stage in Rain.

Sturdy(Secondary)

Cannot be KO'd from full HP.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
198
EV Yield
1 Hp1 Defense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

Evolution Chain

How to Obtain

You can catch Relicanth common in Region 4 while fishing with Super Rod, common in Underwater Sevii while fishing with Good Rod or fishing with Super Rod, and in Two Island while surfing (rare), among eight other areas. Wild ones range from level 10 to 65.

Wild Encounters (14)

Level Up Moves (21)

Icy WindLevel: 1ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
Natural GiftLevel: 1normal
PWR0ACC100PP15
The type and base power of this move is determined by the user's berry.
MagnitudeLevel: 1ground
PWR1ACC100PP30
A ground-shaking attack against all standing Pokémon. Its power varies.
Mud SportLevel: 1ground
PWR0ACC0PP15
Weakens Electric- type attacks while the user is in the battle.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
HardenLevel: 3normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Aqua JetLevel: 5water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
YawnLevel: 8normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
Rock TombLevel: 11rock
PWR60ACC95PP10
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
HeadbuttLevel: 14normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
WhirlpoolLevel: 17water
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
EndureLevel: 21normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
DiveLevel: 25water
PWR80ACC100PP10
The user dives underwater on the first turn and strikes next turn.
Take DownLevel: 29normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
AncientpowerLevel: 33rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
RestLevel: 37psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
Zen HeadbuttLevel: 41psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Aqua TailLevel: 45water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Double-EdgeLevel: 50normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
BounceLevel: 56flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Head SmashLevel: 62rock
PWR150ACC80PP5
A reckless, life- risking tackle that also hurts the user terribly.

Egg Moves (10)

Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aqua Tailwater
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Magnitudeground
PWR1ACC100PP30
A ground-shaking attack against all standing Pokémon. Its power varies.
Mud-Slapground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Muddy Waterwater
PWR95ACC85PP10
The user attacks with muddy water. It may also lower the foe's accuracy.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Skull Bashnormal
PWR100ACC100PP15
The user raises its Defense in the 1st turn, then attacks in the 2nd turn.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Snorenormal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Water Sportwater
PWR0ACC0PP15
Weakens Fire-type attacks while the user is in the battle.

TM/HM Moves (24)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (16)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Relicanth. Use these types to counter it effectively.

Resistances & Immunities

Types that Relicanth resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Relicanth differs across the games we cover →

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