Ludicoloin Pokémon Crystal Advance Redux
Pokédex Entry
Carefree Pokémon
If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
Ludicolo in Pokémon Crystal Advance Redux
Ludicolo is #272 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Raises Speed by 1 stage in Rain.
Restores 1/16 HP each turn during Rain.
How to Obtain
Evolution Moves (1)
Moves learned upon evolving into Ludicolo.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | |
| A heavy rain falls for five turns, powering up Water- type moves. | |||||
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AstonishLevel: 1Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| Drain PunchLevel: 1Drain Punch | fighting | PWR75 | ACC100 | PP10 | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| GrowlLevel: 3Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| AbsorbLevel: 5Absorb | grass | PWR30 | ACC100 | PP25 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Water GunLevel: 7Water Gun | water | PWR40 | ACC100 | PP25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| MistLevel: 10Mist | ice | PWR0 | ACC0 | PP30 | ||
| The ally party is protected by a mist that prevents stat reductions. | ||||||
| Nature PowerLevel: 12Nature Power | normal | PWR0 | ACC0 | PP20 | ||
| An attack that changes type depending on the user's location. | ||||||
| Teeter DanceLevel: 14Teeter Dance | normal | PWR0 | ACC100 | PP20 | ||
| A wobbly dance that confuses all the Pokémon in battle. | ||||||
| Natural GiftLevel: 17Natural Gift | normal | PWR0 | ACC100 | PP15 | ||
| The type and base power of this move is determined by the user's berry. | ||||||
| Mega DrainLevel: 20Mega Drain | grass | PWR55 | ACC100 | PP15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| BubblebeamLevel: 23Bubblebeam | water | PWR65 | ACC100 | PP20 | ||
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Leech SeedLevel: 26Leech Seed | grass | PWR0 | ACC90 | PP10 | ||
| A seed is planted on the foe to steal some HP for the user on every turn. | ||||||
| Psycho CutLevel: 29Psycho Cut | psychic | PWR70 | ACC100 | PP20 | ||
| The user tears the foe with psychic blades. It has a high crit ratio. | ||||||
| Knock OffLevel: 32Knock Off | dark | PWR65 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| Rain DanceLevel: 35Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ScaldLevel: 38Scald | water | PWR80 | ACC100 | PP15 | ||
| Boiling water is shot at the foe. It may also cause a burn. | ||||||
| Zen HeadbuttLevel: 41Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| SynthesisLevel: 45Synthesis | grass | PWR0 | ACC0 | PP5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| Energy BallLevel: 49Energy Ball | grass | PWR80 | ACC100 | PP10 | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | ||||||
| SurfLevel: 53Surf | water | PWR95 | ACC100 | PP15 | ||
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| Sweet ScentLevel: 57Sweet Scent | normal | PWR0 | ACC100 | PP20 | ||
| Allures the foe to reduce evasiveness. It also attracts wild Pokémon. | ||||||
| DynamicpunchLevel: 62Dynamicpunch | fighting | PWR100 | ACC50 | PP5 | ||
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Sweet ScentSweet Scent | normal | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Allures the foe to reduce evasiveness. It also attracts wild Pokémon. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Muddy Water(Cerulean City)Muddy Water | water | PWR95 | ACC85 | PP10 | TutorTutor | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Energy Ball(Celadon City)Energy Ball | grass | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | |||||||
| Amnesia(Goldenrod Dept., Underwater Johto)Amnesia | psychic | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Forgets about something and sharply raises Sp. Def. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Swords Dance(Battle Tower)Swords Dance | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | |||||||
| Magical Leaf(Battle Tower, The Bug Catching Contest)Magical Leaf | grass | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The foe is attacked with a strange leaf that cannot be evaded. | |||||||
| Encore(Goldenrod Dept.)Encore | normal | PWR0 | ACC100 | PP5 | TutorTutor | ||
| Makes the foe use the move it last used repeatedly for three turns. | |||||||
| Hone Claws(Battle Tower)Hone Claws | dark | PWR0 | ACC0 | PP15 | TutorTutor | ||
| The user sharpens its claws to raise its Attack and Accuracy. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Ludicolo. Use these types to counter it effectively.
Resistances & Immunities
Types that Ludicolo resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Ludicolo, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.