Accent Image to accompany hero

Ludicoloin Pokémon Crystal Advance Redux

watergrass

Pokédex Entry

Carefree Pokémon

If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.

Ludicolo in Pokémon Crystal Advance Redux

Ludicolo is #272 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGrass
Dex
#272
Abilities
Swift Swim(Primary)

Raises Speed by 1 stage in Rain.

Rain Dish(Secondary)

Restores 1/16 HP each turn during Rain.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, grass
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
181
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
poison ×2flying ×2bug ×2
Resists
water ×0.25ground ×0.5steel ×0.5

Evolution Chain

Base form
Level up Lotad to Lv. 14
Use Water Stone on Lombre

How to Obtain

Ludicolo has no wild encounters recorded in this game. Evolve Lombre or Lotad to get one.

Evolution Moves (1)

Moves learned upon evolving into Ludicolo.

Rain Dancewater
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.

Level Up Moves (22)

AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Drain PunchLevel: 1fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
AbsorbLevel: 5grass
PWR30ACC100PP25
An attack that absorbs half the damage it inflicted to restore HP.
Water GunLevel: 7water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
MistLevel: 10ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Nature PowerLevel: 12normal
PWR0ACC0PP20
An attack that changes type depending on the user's location.
Teeter DanceLevel: 14normal
PWR0ACC100PP20
A wobbly dance that confuses all the Pokémon in battle.
Natural GiftLevel: 17normal
PWR0ACC100PP15
The type and base power of this move is determined by the user's berry.
Mega DrainLevel: 20grass
PWR55ACC100PP15
A tough attack that drains half the damage it inflicted to restore HP.
BubblebeamLevel: 23water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Leech SeedLevel: 26grass
PWR0ACC90PP10
A seed is planted on the foe to steal some HP for the user on every turn.
Psycho CutLevel: 29psychic
PWR70ACC100PP20
The user tears the foe with psychic blades. It has a high crit ratio.
Knock OffLevel: 32dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
Rain DanceLevel: 35water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
ScaldLevel: 38water
PWR80ACC100PP15
Boiling water is shot at the foe. It may also cause a burn.
Zen HeadbuttLevel: 41psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
SynthesisLevel: 45grass
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Energy BallLevel: 49grass
PWR80ACC100PP10
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
SurfLevel: 53water
PWR95ACC100PP15
A big wave crashes down on the foe. Can also be used for crossing water.
Sweet ScentLevel: 57normal
PWR0ACC100PP20
Allures the foe to reduce evasiveness. It also attracts wild Pokémon.
DynamicpunchLevel: 62fighting
PWR100ACC50PP5
The foe is punched with the user's full power. It confuses the foe if it hits.

TM/HM Moves (28)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Sweet Scentnormal
PWR0ACC100PP20TM12
Allures the foe to reduce evasiveness. It also attracts wild Pokémon.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (22)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Magical Leaf(Battle Tower, The Bug Catching Contest)grass
PWR60ACC0PP20Tutor
The foe is attacked with a strange leaf that cannot be evaded.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Ludicolo. Use these types to counter it effectively.

Resistances & Immunities

Types that Ludicolo resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Ludicolo differs across the games we cover →

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