Same name in this game
Eevee is the name this game gives to more than one species. Eevee #133. The number after each name is the game's own regional dex entry.
Eevee #133in Pokémon Crystal Advance Redux
normal
Pokédex Entry
Unknown Pokémon
When its antennae hit each other, it sounds like the music of a xylophone.
Eevee #133 in Pokémon Crystal Advance Redux
Eevee #133 is #626 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
Normal
Dex
#133
Abilities
Growth Rate
mediumfast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
Base Exp
92
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost
Evolution Chain
How to Obtain
Gifts are available in Battle Tower and New Bark Town.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| New Bark Town | Lv. 5 | gift | - | Silk Scarf | - |
| Battle Tower | Lv. 15 | gift | - | - | - |
Level Up Moves (23)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Weather BallLevel: 1Weather Ball | normal | PWR50 | ACC100 | PP10 | ||
| An attack that varies in power and type depending on the weather. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| Tail WhipLevel: 3Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Mud-SlapLevel: 5Mud-Slap | ground | PWR20 | ACC100 | PP10 | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | ||||||
| Sand-AttackLevel: 7Sand-Attack | ground | PWR0 | ACC100 | PP15 | ||
| A lot of sand is hurled in the foe's face, reducing its accuracy. | ||||||
| Double KickLevel: 9Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| GrowlLevel: 12Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| CovetLevel: 16Covet | normal | PWR60 | ACC100 | PP40 | ||
| A cutely executed attack that also steals the foe's hold item. | ||||||
| Baby-Doll EyesLevel: 19Baby-Doll Eyes | fairy | PWR0 | ACC100 | PP30 | ||
| A cute stare that lowers the foe's Attack stat. It is sure to go first. | ||||||
| Quick AttackLevel: 22Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Natural GiftLevel: 25Natural Gift | normal | PWR0 | ACC100 | PP15 | ||
| The type and base power of this move is determined by the user's berry. | ||||||
| BiteLevel: 28Bite | dark | PWR60 | ACC100 | PP25 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| YawnLevel: 31Yawn | normal | PWR0 | ACC0 | PP10 | ||
| A huge yawn lulls the foe into falling asleep on the next turn. | ||||||
| FlailLevel: 34Flail | normal | PWR1 | ACC100 | PP15 | ||
| A desperate attack that becomes more powerful the less HP the user has. | ||||||
| Baton PassLevel: 38Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| The user switches out, passing along any stat changes to the new battler. | ||||||
| Take DownLevel: 41Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless, full- body charge attack that also hurts the user a little. | ||||||
| CurseLevel: 45Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that works differently for the Ghost type and all the other types. | ||||||
| CrunchLevel: 48Crunch | dark | PWR80 | ACC100 | PP15 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
| WishLevel: 50Wish | normal | PWR0 | ACC0 | PP10 | ||
| A self-healing move that restores half the full HP on the next turn. | ||||||
| Secret PowerLevel: 52Secret Power | normal | PWR70 | ACC100 | PP20 | ||
| An attack that may have an additional effect that varies with the terrain. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Hyper VoiceLevel: 55Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| The user lets loose a horribly loud shout with the power to damage. | ||||||
| Last ResortLevel: 59Last Resort | normal | PWR130 | ACC60 | PP5 | ||
| This move can be used only after has used all the other moves it knows. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CharmCharm | fairy | PWR0 | ACC100 | PP20 | |
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||
| CovetCovet | normal | PWR60 | ACC100 | PP40 | |
| A cutely executed attack that also steals the foe's hold item. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost type and all the other types. | |||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | |
| Enables the user to evade all attacks. It may fail if used in succession. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| The user endures any hit with 1 HP left. It may fail if used in succession. | |||||
| Fake TearsFake Tears | dark | PWR0 | ACC100 | PP20 | |
| The user feigns crying to sharply lower the foe's Sp. Def stat. | |||||
| FlailFlail | normal | PWR1 | ACC100 | PP15 | |
| A desperate attack that becomes more powerful the less HP the user has. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| A wall of light cuts damage from physical attacks for five turns. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| The foe is made to laugh, reducing its Attack and Defense stats. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A self-healing move that restores half the full HP on the next turn. | |||||
| YawnYawn | normal | PWR0 | ACC0 | PP10 | |
| A huge yawn lulls the foe into falling asleep on the next turn. | |||||
TM/HM Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Baton Pass(Goldenrod Dept.)Baton Pass | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| The user switches out, passing along any stat changes to the new battler. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Leaf Blade(Battle Tower, Safari Zone)Leaf Blade | grass | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Flare Blitz(Blackthorn City, Cinnabar Island)Flare Blitz | fire | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A fiery tackle that may leave the foe burned. It also hurts the user a little. | |||||||
| Psychic Fangs(Blackthorn City)Psychic Fangs | psychic | PWR85 | ACC100 | PP10 | TutorTutor | ||
| The user bites the target, breaking any barrier with its psychic capabilities. | |||||||
| Icicle Crash(Blackthorn City, Underwater Johto)Icicle Crash | ice | PWR85 | ACC90 | PP10 | TutorTutor | ||
| Icicles are dropped on the foe. It may also make the foe flinch. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
| Pay Day(Goldenrod Dept., Route 36)Pay Day | normal | PWR40 | ACC100 | PP20 | TutorTutor | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | |||||||
Type Summary
1
Weaknesses
0
Resistances
1
Immunities
16
Neutral
Weaknesses
Types that deal increased damage to Eevee. Use these types to counter it effectively.
Resistances & Immunities
Types that Eevee resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Eevee, either offensively or defensively.
Lucario
fightingsteel
2× STAB damage • Resists normal
2×Good
Mankey
fighting
2× STAB damage
2×
Primeape
fighting
2× STAB damage
2×
Poliwrath
waterfighting
2× STAB damage
2×
Machop
fighting
2× STAB damage
2×
Machoke
fighting
2× STAB damage
2×
Machamp
fighting
2× STAB damage
2×
Hitmonlee
fighting
2× STAB damage
2×
Hitmonchan
fighting
2× STAB damage
2×
Heracross
bugfighting
2× STAB damage
2×
Tyrogue
fighting
2× STAB damage
2×
Hitmontop
fighting
2× STAB damage
2×
Combusken
firefighting
2× STAB damage
2×
Blaziken
firefighting
2× STAB damage
2×
Breloom
grassfighting
2× STAB damage
2×
Makuhita
fighting
2× STAB damage
2×
Hariyama
fighting
2× STAB damage
2×
Meditite
fightingpsychic
2× STAB damage
2×
Medicham
fightingpsychic
2× STAB damage
2×
Monferno
firefighting
2× STAB damage
2×
Base Stats
Related tools