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Overqwilin Pokémon SoulGold

darkpoison

Pokédex Entry

Pin Cluster Pokémon

Its lancelike spikes and savage temperament have earned it the nickname “Sea Fiend”. It slurps up poison to nourish itself.

Overqwil in Pokémon SoulGold

Overqwil is #904 in the Pokédex for Pokémon SoulGold. This page covers its dark/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
DarkPoison
Dex
#904
Abilities
Poison Point(Primary)

Poisons foe on contact.

Swift Swim(Secondary)

Raises Speed in rain.

Intimidate(Hidden)

Lowers the foe's Attack.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
179
EV Yield
2 Attack
Wild Held Items
None
Weak To
ground ×2
Resists
grass ×0.5poison ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Overqwil can be found very common in Route 50 while surfing, very common in Vajra Desert East while surfing, and in Safari Zone Gate while surfing or fishing with Super Rod (uncommon). Wild ones range from level 19 to 56.

Wild Encounters (4)

Level Up Moves (17)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Poison StingLevel: 1poison
1510035
A toxic attack with barbs, etc., that may poison.
HardenLevel: 4normal
0030
Stiffens the body's muscles to raise Defense.
BiteLevel: 8dark
6010025
Bites with vicious fangs. May cause flinching.
Fell StingerLevel: 12bug
010025
If it knocks out a foe the Attack stat is raised.
MinimizeLevel: 16normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
SpikesLevel: 20ground
0020
Sets spikes that hurt a foe switching in.
BrineLevel: 24water
6510010
Does double damage to foes with half HP or less.
Barb BarrageLevel: 28poison
601000
Can poison on impact. Powers up against poisoned foes.
Pin MissileLevel: 32bug
0020
Sharp pins are fired to strike 2 to 5 times.
Toxic SpikesLevel: 36poison
0020
Sets spikes that poison a foe switching in.
StockpileLevel: 40normal
000
Charges up power for up to 3 turns.
Spit UpLevel: 40normal
110010
Releases stockpiled power (the more the better).
ToxicLevel: 44poison
0010
Poisons the foe with an intensifying toxin.
CrunchLevel: 48dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
AcupressureLevel: 52normal
0030
The user sharply raises one of its stats.
Destiny BondLevel: 56ghost
005
If the user faints, the foe is also made to faint.

Egg Moves (10)

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Bubble Beamwater
6510020
Forcefully sprays bubbles that may lower Speed.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Astonishghost
3010015
An attack that may shock the foe into flinching.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Aqua Jetwater
4010020
Strikes first by dashing at the foe at a high speed.
Water Pulsewater
6010020
Attacks with ultrasonic waves. May confuse the foe.
Brinewater
6510010
Does double damage to foes with half HP or less.
Acid Spraypoison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.

TM/HM Moves (27)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sludge Wavepoison
9510010TM34
Swamps all others with a wave of sludge. May also poison.
Smart Strikesteel
70010TM67
Hits with an accurate horn that never misses.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Venoshockpoison
6510010TM09
Does double damage if the foe is poisoned.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
110020TM27
An attack that increases in power with friendship.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Overqwil. Use these types to counter it effectively.

Resistances & Immunities

Types that Overqwil resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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