Accent Image to accompany hero

Machopin Pokémon SoulGold

fighting

Pokédex Entry

Superpower Pokémon

It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.

Machop in Pokémon SoulGold

Machop is #66 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Fighting
Dex
#066
Abilities
Guts(Primary)

Ups Attack if suffering.

No Guard(Secondary)

Ensures that all moves hit.

Steadfast(Hidden)

Flinching raises Speed.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
61
EV Yield
1 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Machop to Lv. 28
Trade Machoke
Use Linkingcord on Machoke

How to Obtain

Look for Machop in Route 33 (uncommon). Wild ones range from level 10 to 13.

Wild Encounters (1)

Level Up Moves (15)

Low KickLevel: 1fighting
0020
A low, tripping kick that may cause flinching.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 4normal
0030
Focuses power to raise the critical-hit ratio.
RevengeLevel: 8fighting
6010010
An attack that moves last and gains power if hit.
Low SweepLevel: 12fighting
010020
Attacks the foe's legs lowering its Speed.
Knock OffLevel: 16dark
010020
Knocks down the foe's held item to prevent its use.
Scary FaceLevel: 20normal
0010
Frightens with a scary face to sharply reduce Speed.
Vital ThrowLevel: 24fighting
70010
Makes the user's move last, but it never misses.
StrengthLevel: 29normal
8010015
Builds enormous power, then slams the foe.
Dual ChopLevel: 32dragon
409015
Attacks with brutal hits that strike twice.
Bulk UpLevel: 36fighting
0020
Bulks up the body to boost both Attack and Defense.
Seismic TossLevel: 40fighting
110020
Inflicts damage identical to the user's level.
Dynamic PunchLevel: 44fighting
100505
Powerful and sure to cause confusion, but inaccurate.
Cross ChopLevel: 48fighting
100805
A double-chopping attack. High critical-hit ratio.
Double EdgeLevel: 52normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (15)

Meditatepsychic
0040
Meditates in a peaceful fashion to raise Attack.
Rolling Kickfighting
608515
A fast kick delivered from a rapid spin. May flinch.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Smelling Saltsnormal
010010
Powerful against paralyzed foes, but also heals them.
Counterfighting
110020
Retaliates any physical hit with double the power.
Close Combatfighting
1201005
A strong attack but lowers the defensive stats.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ice Punchice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Bullet Punchsteel
4010030
Punches as fast as a bul- let. It always hits first.
Power Trickpsychic
0010
The user swaps its Attack and Defense stats.
Heavy Slamsteel
110010
Does more damage if the user outweighs the foe.
Knock Offdark
010020
Knocks down the foe's held item to prevent its use.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Quick Guardfighting
0015
Evades priority attacks for one turn.

TM/HM Moves (38)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Machop. Use these types to counter it effectively.

Resistances & Immunities

Types that Machop resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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