Accent Image to accompany hero

Mr. Rimein Pokémon SoulGold

icepsychic

Pokédex Entry

Comedian Pokémon

It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.

Mr. Rime in Pokémon SoulGold

Mr. Rime is #866 in the Pokédex for Pokémon SoulGold. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
IcePsychic
Dex
#866
Abilities
Tangled Feet(Primary)

Ups evasion if confused.

Screen Cleaner(Secondary)

Removes walls of light.

Ice Body(Hidden)

HP recovery in Hail or Snow.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
182
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
fire ×2bug ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Mimejr knowing Mimic outside Galar
Use Strangesouvenir on Mimejr
Level up Mrmime to Lv. 42

How to Obtain

Mr. Rime can be found in Ice Path B1F (very rare), and in Ice Path B2F (very rare). Wild ones range from level 32 to 41.

Wild Encounters (2)

Level Up Moves (30)

Fake TearsLevel: 1dark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Slack OffLevel: 1normal
PWR0ACC0PP0
Slacks off and restores half the maximum HP.
After YouLevel: 1normal
PWR0ACC0PP15
Helps out the target, letting it move next.
BlockLevel: 1normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
CopycatLevel: 1normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
EncoreLevel: 1normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Role PlayLevel: 1psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
RecycleLevel: 1normal
PWR0ACC0PP10
Recycles a used item for one more use.
MimicLevel: 1normal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Light ScreenLevel: 1psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 1psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
SafeguardLevel: 1normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Dazzling GleamLevel: 1fairy
PWR80ACC100PP10
Damages foes by emitting a bright flash.
Misty TerrainLevel: 1fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Rapid SpinLevel: 1normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
Baton PassLevel: 1normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Ice ShardLevel: 1ice
PWR40ACC100PP30
Hurls a chunk of ice that always strikes first.
ConfusionLevel: 12psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Ally SwitchLevel: 16psychic
PWR0ACC0PP15
The user switches places with its partner.
Icy WindLevel: 20ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Double KickLevel: 24fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
PsybeamLevel: 28psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 32psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mirror CoatLevel: 36psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Sucker PunchLevel: 40dark
PWR0ACC100PP5
Strikes first if the foe is preparing an attack.
Freeze DryLevel: 44ice
PWR70ACC100PP20
Super effective on Water- types. May cause frostbite.types. May cause freezing.
PsychicLevel: 48psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Teeter DanceLevel: 52normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.

Egg Moves (15)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Wake Up Slapfighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Teeter Dancenormal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Healing Wishpsychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Nasty Plotdark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
Power Splitpsychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Magic Roompsychic
PWR0ACC0PP10
Hold items lose their effects for 5 turns.
Icy Windice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Psychic Terrainpsychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.

TM/HM Moves (39)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.

Type Summary

6
Weaknesses
2
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mr. Rime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Rime resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr. Rime differs across the games we cover →

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