Accent Image to accompany hero

Electrodein Pokémon SoulGold

electricgrass

Pokédex Entry

Ball Pokémon

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Electrode in Pokémon SoulGold

Hisuian Electrode is #101 in the Pokédex for Pokémon SoulGold. This page covers its electric/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricGrass
Dex
#101
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Static(Secondary)

Paralyzes on contact.

Aftermath(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
172
EV Yield
2 Speed
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2bug ×2
Resists
water ×0.5electric ×0.25grass ×0.5steel ×0.5

How to Obtain

This form of Electrode isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

ChloroblastLevel: 0grass
0955
A user-hurting blast of amassed chlorophyll.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 4electric
4010030
An electrical attack that may paralyze the foe.
Stun SporeLevel: 6grass
07530
Scatters a powder that may paralyze the foe.
Bullet SeedLevel: 9grass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
RolloutLevel: 11rock
309020
An attack lasting 5 turns with rising intensity.
ScreechLevel: 13normal
08540
Emits a screech to sharply reduce the foe's Defense.
Charge BeamLevel: 16electric
509010
Fires a beam of electricity. May raise Sp. Atk.
SwiftLevel: 20normal
60020
Sprays star-shaped rays that never miss.
Electro BallLevel: 22electric
110010
Hurls an orb that does more damage to slower foes.
Self DestructLevel: 26normal
01005
Inflicts severe damage but makes the user faint.
Energy BallLevel: 29grass
010010
Draws power from nature to attack. May lower Sp. Def.
Seed BombLevel: 34grass
8010015
A barrage of hard seeds is fired at the foe.
DischargeLevel: 34electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ExplosionLevel: 41normal
01005
Inflicts severe damage but makes the user faint.
Gyro BallLevel: 46steel
11005
A high-speed spin that does more damage to faster foes.
Grassy TerrainLevel: 50grass
0010
The ground turns to grass for 5 turns. Restores HP.

TM/HM Moves (24)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Draingrass
01000TM87
An attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
110020TM27
An attack that increases in power with friendship.

Type Summary

4
Weaknesses
4
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Electrode. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrode resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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