Accent Image to accompany hero

Gorebyssin Pokémon Modern Emerald

waterpsychic

Pokédex Entry

South Sea Pokémon

A Gorebyss siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding.

Gorebyss in Pokémon Modern Emerald

Gorebyss is #368 in the Pokédex for Pokémon Modern Emerald. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterPsychic
Dex
#188 Hoenn Dex · #368 National
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Rain Dish(Secondary)

Slight HP recovery in rain.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
178
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Base form
Trade Clamperl holding Deepseatooth
Trade Clamperl holding Deepsea Scale

How to Obtain

Gorebyss has no wild encounters recorded in this game. Evolve clamperl to get one.

Level Up Moves (8)

WhirlpoolLevel: 1water
PWR35ACC95PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
ConfusionLevel: 8psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
AgilityLevel: 15psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Water PulseLevel: 22water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 29psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 36psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Baton PassLevel: 43normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Hydro PumpLevel: 50water
PWR120ACC80PP5
Blasts water at high power to strike the foe.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Gorebyss cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

ClampLevel: 1(Clamperl · Level 1)water
PWR35ACC85PP15
Traps and squeezes the foe for 2 to 5 turns.
Water GunLevel: 1(Clamperl · Level 1)water
PWR40ACC100PP25
Squirts water to attack the foe.
Iron DefenseLevel: 1(Clamperl · Level 1)steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.

Egg Moves (7)

Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Muddy Waterground
PWR90ACC85PP10
Attacks with muddy water. May lower accuracy.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

TM/HM Moves (22)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (12)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Gorebyss. Use these types to counter it effectively.

Resistances & Immunities

Types that Gorebyss resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Gorebyss differs across the games we cover →

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