Gorebyssin Pokémon Modern Emerald
Pokédex Entry
South Sea Pokémon
A Gorebyss siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding.
Gorebyss in Pokémon Modern Emerald
Gorebyss is #368 in the Pokédex for Pokémon Modern Emerald. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Raises Speed in rain.
Slight HP recovery in rain.
Evolution Chain
How to Obtain
Level Up Moves (8)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WhirlpoolLevel: 1Whirlpool | water | PWR35 | ACC95 | PP15 | ||
| Traps and hurts the foe in a whirlpool for 2 to 5 turns. | ||||||
| ConfusionLevel: 8Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| AgilityLevel: 15Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| Water PulseLevel: 22Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| AmnesiaLevel: 29Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| PsychicLevel: 36Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Baton PassLevel: 43Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR120 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Pre-evolution-only Moves (3)
These moves must be learned before evolving; Gorebyss cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| ClampLevel: 1(Clamperl · Level 1)Clamp | water | PWR35 | ACC85 | PP15 | |||
| Traps and squeezes the foe for 2 to 5 turns. | |||||||
| Water GunLevel: 1(Clamperl · Level 1)Water Gun | water | PWR40 | ACC100 | PP25 | |||
| Squirts water to attack the foe. | |||||||
| Iron DefenseLevel: 1(Clamperl · Level 1)Iron Defense | steel | PWR0 | ACC0 | PP15 | |||
| Hardens the body's surface to sharply raise Defense. | |||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| RefreshRefresh | normal | PWR0 | ACC100 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Muddy WaterMuddy Water | ground | PWR90 | ACC85 | PP10 | |
| Attacks with muddy water. May lower accuracy. | |||||
| Mud SportMud Sport | ground | PWR0 | ACC100 | PP15 | |
| Covers the user in mud to raise electrical resistance. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| SupersonicSupersonic | normal | PWR0 | ACC55 | PP20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| BarrierBarrier | psychic | PWR0 | ACC0 | PP20 | |
| Creates a barrier that sharply raises Defense. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | PWR90 | ACC100 | PP10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. | ||||||
Move Tutor Moves (12)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP15 | TutorTutor | ||
| A chilling attack that lowers the foe's Speed. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Psych Up(Battle Frontier Lounge 7)Psych Up | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Copies the foe's effect(s) and gives to the user. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
| Swift(Battle Frontier Lounge 7)Swift | normal | PWR60 | ACC0 | PP20 | TutorTutor | ||
| Sprays star-shaped rays that never miss. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Gorebyss. Use these types to counter it effectively.
Resistances & Immunities
Types that Gorebyss resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Gorebyss, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Gorebyss differs across the games we cover →
gorebyss in 2 gameswaterdifferent typingHP 55 -10Attack 84 +30Sp. Def 75 -20