Accent Image to accompany hero

Sentretin Pokémon Modern Emerald

normal

Pokédex Entry

Scout Pokémon

They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.

Sentret in Pokémon Modern Emerald

Sentret is #161 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Normal
Dex
#161
Abilities
Run Away(Primary)

Makes escaping easier.

Keen Eye(Secondary)

Prevents loss of accuracy.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
57
EV Yield
1 Attack
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Sentret appears in Route 102 (rare), and in Route 103 (rare). Wild ones range from level two to four.

Wild Encounters (2)

Level Up Moves (13)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
ForesightLevel: 1normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Defense CurlLevel: 4normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Quick AttackLevel: 7normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Helping HandLevel: 17normal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
SlamLevel: 24normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Follow MeLevel: 31normal
PWR0ACC100PP20
Draws attention to make foes attack only the user.
Baton PassLevel: 39normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
RestLevel: 40psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
Shadow ClawLevel: 41ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
Hyper VoiceLevel: 47normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
AmnesiaLevel: 49psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.

Egg Moves (10)

Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Slashnormal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Covetnormal
PWR60ACC100PP20
Cutely begs to obtain an item held by the foe.
Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Assistnormal
PWR0ACC100PP20
Attacks randomly with one of the partner's moves.

TM/HM Moves (26)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.

Move Tutor Moves (17)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Sentret. Use these types to counter it effectively.

Resistances & Immunities

Types that Sentret resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sentret differs across the games we cover →

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