Accent Image to accompany hero

Vikavoltin Pokémon Heart & Soul

bugelectric
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Pokédex Entry

Stag Beetle Pokémon

It concentrates electrical energy within its large jaws and uses it to zap its foes. It overwhelms bird Pokémon with shocking beams of electrical energy.

Vikavolt in Pokémon Heart & Soul

Vikavolt is #738 in the Pokédex for Pokémon Heart & Soul. This page covers its bug/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
BugElectric
Dex
#738
Abilities

Not hit by Ground attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
250
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
fire ×2rock ×2
Resists
electric ×0.5grass ×0.5fighting ×0.5steel ×0.5

Evolution Chain

Base form
Level up Grubbin to Lv. 20
• Level up Charjabug at Route10
• Level up Charjabug at Power Plant
• Use Thunder Stone on Charjabug

How to Obtain

Vikavolt has no wild encounters recorded in this game. Evolve charjabug or grubbin to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (19)

ThunderboltLevel: 0electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderboltLevel: 1electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
Air SlashLevel: 1flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Vise GripLevel: 1normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
String ShotLevel: 1bug
PWR0ACC95PP40
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
String ShotLevel: 4bug
PWR0ACC95PP40
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 7ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 10dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Bug BiteLevel: 13bug
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
SparkLevel: 16electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
AcrobaticsLevel: 19flying
PWR55ACC100PP15
Does double damage if the user has no item.
GuillotineLevel: 25normal
PWR1ACC30PP5
A powerful pincer attack that KOs if it hits.
Bug BuzzLevel: 31bug
PWR90ACC100PP10
A damaging sound wave that may lower Sp. Def.
DigLevel: 37ground
PWR100ACC100PP10
Digs underground the first turn and strikes next turn.
Zap CannonLevel: 41electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
AgilityLevel: 49psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.

Egg Moves (4)

Hardennormal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Electrowebelectric
PWR55ACC95PP15
Snares the foes with an electric net. Lowers Speed.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

ThunderboltLevel: 0electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderboltLevel: 1electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
Air SlashLevel: 1flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Vise GripLevel: 1normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
String ShotLevel: 1bug
PWR0ACC95PP40
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
String ShotLevel: 4bug
PWR0ACC95PP40
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 7ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 10dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Bug BiteLevel: 13bug
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
SparkLevel: 16electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
AcrobaticsLevel: 19flying
PWR55ACC100PP15
Does double damage if the user has no item.
GuillotineLevel: 25normal
PWR1ACC30PP5
A powerful pincer attack that KOs if it hits.
Bug BuzzLevel: 31bug
PWR90ACC100PP10
A damaging sound wave that may lower Sp. Def.
DigLevel: 37ground
PWR100ACC100PP10
Digs underground the first turn and strikes next turn.
Zap CannonLevel: 41electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
AgilityLevel: 49psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Vikavolt cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

CrunchLevel: 25(Charjabug · Level 25)dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
DischargeLevel: 43(Charjabug · Level 43)electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Iron DefenseLevel: 49(Charjabug · Level 49)steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.

TM/HM Moves (32)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Vikavolt. Use these types to counter it effectively.

Resistances & Immunities

Types that Vikavolt resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Vikavolt differs across the games we cover →

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