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Accent Image to accompany hero

Grubbinin Pokémon Heart & Soul

bug

Pokédex Entry

Larva Pokémon

They often gather near places frequented by electric Pokémon in order to avoid being attacked by bird Pokémon, though it normally lives underground.

Grubbin in Pokémon Heart & Soul

Grubbin is #736 in the Pokédex for Pokémon grubbin. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Bug
Dex
#736
Abilities

Ups Bug moves in a pinch.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
60
EV Yield
1 Attack
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2
Resists
grass ×0.5fighting ×0.5ground ×0.5

How to Obtain

Grubbin isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (10)

Vise GripLevel: 1normal
5510030
Grips the foe with large and powerful pincers.
String ShotLevel: 4bug
09540
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 7ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
Bug BiteLevel: 13bug
6010020
Eats the foe's held Berry gaining its effect.
SparkLevel: 16electric
6510020
An electrified tackle that may paralyze the foe.
AcrobaticsLevel: 19flying
5510015
Does double damage if the user has no item.
CrunchLevel: 22dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
X ScissorLevel: 25bug
8010015
Slashes the foe with crossed scythes, claws, etc.
DigLevel: 28ground
10010010
Digs underground the first turn and strikes next turn.

TM/HM Moves (24)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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