Accent Image to accompany hero

Tranquillin Pokémon Heart & Soul

normalflying
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Wild Pigeon Pokémon

No matter where in the world it goes, it knows where its nest is, so it can always return to its Trainer's location regardless of the distance.

Tranquill in Pokémon Heart & Soul

Tranquill is #520 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalFlying
Dex
#520
Abilities
Big Pecks(Primary)

Prevents Defense loss.

Super Luck(Secondary)

Critical hits land often.

Rivalry(Hidden)

Powers up against rivals.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
125
EV Yield
2 Attack
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2
Resists
grass ×0.5bug ×0.5
Immune To
groundghost

How to Obtain

Tranquill has no wild encounters recorded in this game. Evolve pidove to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

GustLevel: 1flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
LeerLevel: 8normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 11normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Air CutterLevel: 15flying
PWR0ACC95PP25
Hacks with razorlike wind. High critical-hit ratio.
RoostLevel: 18flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
DetectLevel: 23fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
TauntLevel: 27dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Air SlashLevel: 32flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Razor WindLevel: 36normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Feather DanceLevel: 41flying
PWR0ACC100PP15
Envelops the foe with down to sharply reduce Attack.
SwaggerLevel: 45normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
FacadeLevel: 50normal
PWR70ACC100PP20
Boosts power when burned, paralyzed, or poisoned.
TailwindLevel: 54flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Sky AttackLevel: 59flying
PWR140ACC90PP5
2-turn attack. High critical hit ratio, and may flinch.

Egg Moves (8)

Steel Wingsteel
PWR70ACC90PP25
Strikes the foe with hard wings spread wide.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Uproarnormal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Bestownormal
PWR0ACC0PP15
The user gives its held item to the foe.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Morning Sunnormal
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Night Slashdark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

GustLevel: 1flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
LeerLevel: 8normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 11normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Air CutterLevel: 15flying
PWR0ACC95PP25
Hacks with razorlike wind. High critical-hit ratio.
RoostLevel: 18flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
DetectLevel: 23fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
TauntLevel: 27dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Air SlashLevel: 32flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Razor WindLevel: 36normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Feather DanceLevel: 41flying
PWR0ACC100PP15
Envelops the foe with down to sharply reduce Attack.
SwaggerLevel: 45normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
FacadeLevel: 50normal
PWR70ACC100PP20
Boosts power when burned, paralyzed, or poisoned.
TailwindLevel: 54flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Sky AttackLevel: 59flying
PWR140ACC90PP5
2-turn attack. High critical hit ratio, and may flinch.

TM/HM Moves (24)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Pluckflying
PWR60ACC100PP20TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
2
Resistances
2
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Tranquill. Use these types to counter it effectively.

Resistances & Immunities

Types that Tranquill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Related tools
Use ← → arrow keys to navigate