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Gurdurrin Pokémon Heart & Soul

fighting

Pokédex Entry

Muscular Pokémon

They strengthen their bodies by carrying steel beams. This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

Gurdurr in Pokémon Heart & Soul

Gurdurr is #533 in the Pokédex for Pokémon gurdurr. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#533
Abilities
GUTS(Primary)

Ups Attack if suffering.

SHEER FORCE(Secondary)

Trades effects for power.

IRON FIST(Hidden)

Boosts punching moves.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
142
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Timburr to Lv. 25
Trade Gurdurr
Use Linkingcord on Gurdurr

How to Obtain

Gurdurr isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
BideLevel: 1normal
1010
Endures attack for 2 turns to retaliate double.
Focus EnergyLevel: 4normal
0030
Focuses power to raise the critical-hit ratio.
BideLevel: 8normal
1010
Endures attack for 2 turns to retaliate double.
Low KickLevel: 12fighting
0020
A low, tripping kick that may cause flinching.
Rock ThrowLevel: 16rock
50015
Throws small rocks to strike the foe.
Wake Up SlapLevel: 20fighting
010010
Powerful against sleeping foes, but also wakes them.
Chip AwayLevel: 24normal
7010020
Strikes through the foe's stat changes.
Bulk UpLevel: 29fighting
0020
Bulks up the body to boost both Attack and Defense.
Rock SlideLevel: 33rock
759010
Hits the foe with an avalanche of rocks.
Dynamic PunchLevel: 37fighting
100505
Powerful and sure to cause confusion, but inaccurate.
Scary FaceLevel: 41normal
0010
Frightens with a scary face to sharply reduce Speed.
Hammer ArmLevel: 45fighting
1009010
A swinging fist attack that also lowers Speed.
Stone EdgeLevel: 49rock
100805
Stabs the foe with stones. High critical-hit ratio.
Focus PunchLevel: 53fighting
15010020
Powerful attack, moves last. The user flinches if hit.
SuperpowerLevel: 57fighting
1201005
Boosts strength sharply, but lowers abilities.

TM/HM Moves (34)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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