Accent Image to accompany hero

Gurdurrin Pokémon Heart & Soul

fighting
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Pokédex Entry

Muscular Pokémon

They strengthen their bodies by carrying steel beams. This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

Gurdurr in Pokémon Heart & Soul

Gurdurr is #533 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#533
Abilities
Guts(Primary)

Ups Attack if suffering.

Sheer Force(Secondary)

Trades effects for power.

Iron Fist(Hidden)

Boosts punching moves.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
142
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Timburr to Lv. 25
• Use Protector on Gurdurr
• Trade Gurdurr
• Use Linkingcord on Gurdurr

How to Obtain

Gurdurr has no wild encounters recorded in this game. Evolve timburr to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Focus EnergyLevel: 4normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BideLevel: 8normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Low KickLevel: 12fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
Rock ThrowLevel: 16rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Wake Up SlapLevel: 20fighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Chip AwayLevel: 24normal
PWR70ACC100PP20
Strikes through the foe's stat changes.
Bulk UpLevel: 29fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Rock SlideLevel: 33rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Dynamic PunchLevel: 37fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Scary FaceLevel: 41normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Hammer ArmLevel: 45fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Stone EdgeLevel: 49rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Focus PunchLevel: 53fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
SuperpowerLevel: 57fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.

Egg Moves (12)

Drain Punchfighting
PWR0ACC100PP0
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Comet Punchnormal
PWR18ACC85PP15
Repeatedly punches the foe 2 to 5 times.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Detectfighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Wide Guardrock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Force Palmfighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Power Up Punchfighting
PWR40ACC100PP20
A hard punch that raises the user's Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Focus EnergyLevel: 4normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BideLevel: 8normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Low KickLevel: 12fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
Rock ThrowLevel: 16rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Wake Up SlapLevel: 20fighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Chip AwayLevel: 24normal
PWR70ACC100PP20
Strikes through the foe's stat changes.
Bulk UpLevel: 29fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Rock SlideLevel: 33rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Dynamic PunchLevel: 37fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Scary FaceLevel: 41normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Hammer ArmLevel: 45fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Stone EdgeLevel: 49rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Focus PunchLevel: 53fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
SuperpowerLevel: 57fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.

TM/HM Moves (34)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Gurdurr. Use these types to counter it effectively.

Resistances & Immunities

Types that Gurdurr resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Gurdurr differs across the games we cover →

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