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Scovillainin Pokémon Ghost Grey

grassghost

Pokédex Entry

Ghostpepper Pokémon

The heat from its peppers is so hot, it will burn up the senses of any foolish enough to consume it.

Scovillain in Pokémon Ghost Grey

Scovillain is #952 in the Pokédex for Pokémon Ghost Grey. This page covers its grass/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
GrassGhost
Dex
#155 Regional Dex · #952 National
Abilities
Chlorophyll(Primary)

Raises Speed in sunshine.

Flame Body(Secondary)

Burns the foe on contact.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
65
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ice ×2flying ×2ghost ×2dark ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5
Immune To
normalfighting

How to Obtain

Look for Scovillain in Route 23 (rare). Wild ones range from level 42 to 46.

Wild Encounters (1)

Level Up Moves (17)

OverheatLevel: 1fire
PWR130ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.
Bullet SeedLevel: 1grass
PWR25ACC100PP30
The user shoots seeds at the foe. Two to five seeds are shot at once.
Fire FangLevel: 1fire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
StartleLevel: 4ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
RolloutLevel: 8rock
PWR40ACC95PP30
A 5-turn rolling attack that becomes stronger each time it hits.
GrowlLevel: 10normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Razor LeafLevel: 13grass
PWR55ACC95PP25
The foe is hit with a cutting leaf. It has a high critical-hit ratio.
Leech SeedLevel: 16grass
PWR0ACC90PP10
A seed is planted on the foe to steal some HP for the user on every turn.
EmberLevel: 21fire
PWR40ACC100PP25
The foe is attacked with small flames. The foe may suffer a burn.
Cursed RamLevel: 24ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
Zen HeadbuttLevel: 28psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Magical LeafLevel: 32grass
PWR60ACC0PP20
The foe is attacked with a strange leaf that cannot be evaded.
IncinerateLevel: 35fire
PWR60ACC100PP15
The user burns the foe completely, rendering a held Berry useless.
Bug BiteLevel: 38bug
PWR60ACC100PP20
The user bites the foe, eating its berry if it is holding one.
Seed BombLevel: 44grass
PWR80ACC100PP15
The user shoots a barrage of hard seeds at the foe.
CrunchLevel: 48dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
SolarbeamLevel: 54grass
PWR120ACC100PP10
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Scovillain cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

LeerLevel: 1(Capsakid · Level 1)normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.

Egg Moves (14)

Feral Swipesghost
PWR18ACC80PP15
The foe is raked with sharp claws or scythes two to five times.
Speedy Scareghost
PWR17ACC100PP30
An almost invisibly fast attack that is certain to scare first.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Thrashnormal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
Foresightnormal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Greedghost
PWR50ACC100PP40
One's own greedy attack that also steals the foe's hold item.
Howlnormal
PWR0ACC0PP40
The user howls to raise its spirit and boost its Attack stat.
Crush Clawnormal
PWR75ACC95PP10
The foe is attacked with sharp claws. It may also lower the foe's Defense.
Double Kickfighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Extrasensorypsychic
PWR80ACC100PP20
The user attacks with an odd power that may make the foe flinch.
Flame Burstfire
PWR70ACC100PP15
The user attacks the foe with a bursting flame.
Flare Blitzfire
PWR120ACC100PP15
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Nature Powernormal
PWR0ACC0PP20
An attack that changes type depending on the user's location.

TM/HM Moves (32)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Overheatfire
PWR130ACC90PP5TM50
An intense attack that also sharply reduces the user's Sp. Atk stat.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (14)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.

Type Summary

4
Weaknesses
4
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Scovillain. Use these types to counter it effectively.

Resistances & Immunities

Types that Scovillain resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Scovillain differs across the games we cover →

  • scovillain in 2 games
    grassfiredifferent typing
    Attack 108 -4Defense 65 +5Sp. Atk 108 +6Sp. Def 65 -20Speed 75 +5
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