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Accent Image to accompany hero

Scorbunnyin Pokémon Heart & Soul

fire

Pokédex Entry

Rabbit Pokémon

A warm-up of running around gets fire energy coursing through this Pokémon's body. Once that happens, it's ready to fight at full power.

Scorbunny in Pokémon Heart & Soul

Scorbunny is #813 in the Pokédex for Pokémon scorbunny. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#813
Abilities
BLAZE(Primary)

Ups Fire moves in a pinch.

LIBERO(Secondary)

Changes type to move's.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
62
EV Yield
1 Speed
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Scorbunny isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
EmberLevel: 6fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 8normal
4010030
An extremely fast attack that always strikes first.
Double KickLevel: 12fighting
3010030
A double-kicking attack that strikes the foe twice.
Flame ChargeLevel: 17fire
5010020
Attacks in a cloak of flames. Raises Speed.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
HeadbuttLevel: 24normal
7010015
A ramming attack that may cause flinching.
CounterLevel: 28fighting
110020
Retaliates any physical hit with double the power.
BounceLevel: 32flying
85855
Bounces up, then down the next turn. May paralyze.
Double EdgeLevel: 36normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (18)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
U Turnbug
7010020TM89
Does damage then switches out the user.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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