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Uxiein Pokémon Heart & Soul

psychic
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Pokédex Entry

Knowledge Pokémon

Known as ”The Being of Knowledge,” according to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.

Uxie in Pokémon Heart & Soul

Uxie is #480 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#480
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
2 Defense1 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Uxie has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

MementoLevel: 1dark
PWR0ACC0PP10
The user faints and harshly lowers foes Atk and Sp.Atk.
Natural GiftLevel: 1normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
FlailLevel: 1normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
RestLevel: 1psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ImprisonLevel: 6psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
EndureLevel: 16normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
SwiftLevel: 21normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
YawnLevel: 31normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Future SightLevel: 36psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
AmnesiaLevel: 46psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
ExtrasensoryLevel: 50psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
FlailLevel: 61normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Natural GiftLevel: 66normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
MementoLevel: 76dark
PWR0ACC0PP10
The user faints and harshly lowers foes Atk and Sp.Atk.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

RestLevel: 1psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ImprisonLevel: 6psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
EndureLevel: 16normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
SwiftLevel: 21normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
YawnLevel: 31normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Future SightLevel: 36psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
AmnesiaLevel: 46psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
ExtrasensoryLevel: 51psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
FlailLevel: 61normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Natural GiftLevel: 66normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
MementoLevel: 76dark
PWR0ACC0PP10
The user faints and harshly lowers foes Atk and Sp.Atk.

TM/HM Moves (46)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Uxie. Use these types to counter it effectively.

Resistances & Immunities

Types that Uxie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Uxie differs across the games we cover →

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