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Accent Image to accompany hero

Pawmiin Pokémon Heart & Soul

electric

Pokédex Entry

Mouse Pokémon

The pads of its paws are electricity- discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.

Pawmi in Pokémon Heart & Soul

Pawmi is #1305 in the Pokédex for Pokémon pawmi. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#1305
Abilities
STATIC(Primary)

Paralyzes on contact.

NATURAL CURE(Secondary)

Heals upon switching out.

IRON FIST(Hidden)

Boosts punching moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
48
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Pawmi isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder ShockLevel: 3electric
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 6normal
4010030
An extremely fast attack that always strikes first.
ChargeLevel: 8electric
0020
Charges power to boost the Electric move used next.
NuzzleLevel: 12electric
2010020
Rubs its cheeks against the foe, paralyzing it.
DigLevel: 15ground
10010010
Digs underground the first turn and strikes next turn.
BiteLevel: 19normal
6010025
Bites with vicious fangs. May cause flinching.
SparkLevel: 23electric
6510020
An electrified tackle that may paralyze the foe.
Thunder WaveLevel: 27electric
0020
A weak jolt of electricity that paralyzes the foe.
EntrainmentLevel: 31normal
010015
Makes the foe mimic the user, gaining its Ability.
SlamLevel: 35normal
807520
Slams the foe with a long tail, vine, etc.
DischargeLevel: 38electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 40psychic
0030
Relaxes the body to sharply boost Speed.
Wild ChargeLevel: 44electric
9010015
An electrical tackle that also hurts the user.

TM/HM Moves (20)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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