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Nickitin Pokémon Heart & Soul

dark

Pokédex Entry

Fox Pokémon

Aided by the soft pads on its feet, it silently raids the food stores of other Pokémon. It survives off its ill-gotten gains.

Nickit in Pokémon Heart & Soul

Nickit is #827 in the Pokédex for Pokémon nickit. This page covers its dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Dark
Dex
#827
Abilities
RUN AWAY(Primary)

Makes escaping easier.

UNBURDEN(Secondary)

Using a hold item ups Speed.

STAKEOUT(Hidden)

Stronger as foes switch in.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
49
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fighting ×2bug ×2fairy ×2
Resists
ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Nickit isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Beat UpLevel: 4dark
010010
Summons party Pokémon to join in the attack.
Hone ClawsLevel: 8dark
0015
Sharpens its claws to raise Attack and Accuracy.
SnarlLevel: 12dark
559515
Yells and rants at the foe lowering its Sp. Atk.
AssuranceLevel: 16dark
010010
Attack that gains power if the foe has been hurt.
Nasty PlotLevel: 20dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Sucker PunchLevel: 24dark
01005
Strikes first if the foe is preparing Attack.
Night SlashLevel: 28dark
7010015
Hits as soon as possible. High critical-hit ratio.
Tail SlapLevel: 32normal
258510
Strikes the foe with its tail 2 to 5 times.
Foul PlayLevel: 36dark
9510015
The higher the foe's Attack the more damage caused.

TM/HM Moves (16)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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