Accent Image to accompany hero

Minunin Pokémon Heart & Soul

electric
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Pokédex Entry

Cheering Pokémon

At a meeting of Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and Minun will promote circulation and boost vitality.

Minun in Pokémon Heart & Soul

Minun is #312 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Electric
Dex
#312
Abilities
Minus(Primary)

Powers up with Plus.

Volt Absorb(Secondary)

Turns electricity into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
142
EV Yield
1 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Minun in Route 6 (rare). Wild ones range from level 43 to 48.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

NuzzleLevel: 1electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Helping HandLevel: 4normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
SparkLevel: 7electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
EncoreLevel: 10normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
SwitcherooLevel: 13dark
PWR0ACC100PP10
Swaps items with the foe faster than the eye can see.
SwiftLevel: 16normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Electro BallLevel: 19electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
CopycatLevel: 22normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Fake TearsLevel: 25dark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
ChargeLevel: 28electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
DischargeLevel: 31electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Baton PassLevel: 34normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
AgilityLevel: 37psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Trump CardLevel: 40normal
PWR1ACC0PP5
The less PP the move has the more damage it does.
ThunderLevel: 43electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Nasty PlotLevel: 46dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
EntrainmentLevel: 49normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.

Egg Moves (8)

Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Singnormal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Sweet Kissfairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.
Dischargeelectric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Tearful Looknormal
PWR0ACC0PP20
The user tears up, dropping Attack and Sp. Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 4electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Quick AttackLevel: 10normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Helping HandLevel: 13normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
SparkLevel: 19electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
EncoreLevel: 22normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
CharmLevel: 28fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
ChargeLevel: 31electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
ThunderLevel: 37electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Baton PassLevel: 40normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
AgilityLevel: 47psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.

Egg Moves (2)

Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.

TM/HM Moves (27)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Minun. Use these types to counter it effectively.

Resistances & Immunities

Types that Minun resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Minun differs across the games we cover →

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