Minunin Pokémon Emerald Legacy
Pokédex Entry
Cheering Pokémon
At a meeting of Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and Minun will promote circulation and boost vitality.
Minun in Pokémon Emerald Legacy
Minun is #312 in the Pokédex for Pokémon Emerald Legacy. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
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Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Thunder WaveLevel: 4Thunder Wave | electric | PWR0 | ACC100 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Quick AttackLevel: 10Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Helping HandLevel: 13Helping Hand | normal | PWR0 | ACC100 | PP20 | ||
| Boosts the power of the recipient's moves. | ||||||
| Follow MeLevel: 16Follow Me | normal | PWR0 | ACC100 | PP20 | ||
| Draws attention to make foes attack only the user. | ||||||
| SparkLevel: 19Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| EncoreLevel: 22Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| CharmLevel: 25Charm | normal | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its ATTACK. | ||||||
| ThunderboltLevel: 28Thunderbolt | electric | PWR95 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| ChargeLevel: 31Charge | electric | PWR0 | ACC100 | PP20 | ||
| Charges power to boost the electric move used next. | ||||||
| TrickLevel: 34Trick | psychic | PWR0 | ACC100 | PP10 | ||
| Tricks the foe into trading held items. | ||||||
| WishLevel: 37Wish | normal | PWR0 | ACC100 | PP10 | ||
| A wish that restores HP. It takes time to work. | ||||||
| Baton PassLevel: 41Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| ThunderLevel: 43Thunder | electric | PWR120 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| AgilityLevel: 47Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost SPEED. | ||||||
| Volt TackleLevel: 50Volt Tackle | electric | PWR120 | ACC100 | PP15 | ||
| A life-risking tackle that slightly hurts the user. | ||||||
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| CharmCharm | normal | PWR0 | ACC100 | PP20 | |
| Charms the foe and sharply reduces its ATTACK. | |||||
| Magical LeafMagical Leaf | grass | PWR60 | ACC0 | PP20 | |
| Attacks with a strange leaf that cannot be evaded. | |||||
| WishWish | normal | PWR0 | ACC100 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
TM/HM Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC90 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | PWR95 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Mega Punch(Battle Frontier Lounge 7)Mega Punch | normal | PWR90 | ACC95 | PP20 | TutorTutor | ||
| A strong punch thrown with incredible power. | |||||||
| Mega Kick(Battle Frontier Lounge 7)Mega Kick | normal | PWR120 | ACC85 | PP10 | TutorTutor | ||
| An extremely powerful kick with intense force. | |||||||
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Seismic Toss(Battle Frontier Lounge 7)Seismic Toss | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Inflicts damage identical to the user's level. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Metronome(Fallarbor Town Mart)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger to use any POKéMON move at random. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC70 | PP10 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR30 | ACC100 | PP15 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Swift(Battle Frontier Lounge 7)Swift | normal | PWR60 | ACC0 | PP20 | TutorTutor | ||
| Sprays star-shaped rays that never miss. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise DEFENSE. | |||||||
| Thunder Punch(Battle Frontier Lounge 7)Thunder Punch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electrified punch that may paralyze the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Minun. Use these types to counter it effectively.
Resistances & Immunities
Types that Minun resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Minun, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Minun differs across the games we cover →
minun in 2 gameselectricHP 60 -10Defense 50 -30Sp. Atk 75 +10Sp. Def 85 -10Speed 95 +10