Accent Image to accompany hero

Minunin Pokémon Crystal Advance Redux

electric

Pokédex Entry

Cheering Pokémon

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

Minun in Pokémon Crystal Advance Redux

Minun is #312 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.

Type
Electric
Dex
#312
Abilities
Minus(Primary)

50% Sp. Atk boost with Plus.

Volt Absorb(Secondary)

Turns electricity into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Slowest (40 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
120
EV Yield
1 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

How to Obtain

You can catch Minun in Underground Path (uncommon), in Route 24 (very rare), and in Route 25 (very rare), among two other areas. Wild ones range from level 15 to 55.

Wild Encounters (5)

Level Up Moves (24)

GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Seismic TossLevel: 1fighting
PWR1ACC100PP20
A gravity-fed throw that causes damage matching the user's level.
ThundershockLevel: 1electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
Helping HandLevel: 1normal
PWR0ACC0PP20
A move that boosts the power of the ally's attack in a battle.
Thunder WaveLevel: 3electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
Mud-SlapLevel: 5ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Quick AttackLevel: 7normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Sweet KissLevel: 10fairy
PWR0ACC75PP10
The user kisses the foe with sweet cuteness that causes confusion.
SparkLevel: 13electric
PWR65ACC100PP20
An electrically charged tackle that may also paralyze the foe.
EncoreLevel: 16normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
CharmLevel: 19fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
SwiftLevel: 22normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Electro BallLevel: 25electric
PWR1ACC100PP10
The ball of light that has more power if the user is slower than the foe.
Signal BeamLevel: 28bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Fake TearsLevel: 31dark
PWR0ACC100PP20
The user feigns crying to sharply lower the foe's Sp. Def stat.
ChargeLevel: 35electric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
DischargeLevel: 38electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
Baton PassLevel: 42normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
AgilityLevel: 45psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Iron TailLevel: 48steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Nasty PlotLevel: 51dark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
ThunderLevel: 55electric
PWR120ACC70PP10
A brutal lightning attack that may also leave the foe paralyzed.
Double-EdgeLevel: 58normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
DynamicpunchLevel: 62fighting
PWR100ACC50PP5
The foe is punched with the user's full power. It confuses the foe if it hits.

Egg Moves (9)

Charge Beamelectric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Charmfairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Copycatnormal
PWR0ACC0PP20
The user mimics the last move used. Fails if no move has been used yet.
Dischargeelectric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Singnormal
PWR0ACC55PP15
A soothing song in a calming voice lulls the foe into a deep slumber.
Super Fangnormal
PWR1ACC90PP10
The user attacks with sharp fangs and halves the foe's HP.
Sweet Kissfairy
PWR0ACC75PP10
The user kisses the foe with sweet cuteness that causes confusion.
Wishnormal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.

TM/HM Moves (22)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Draining Kissfairy
PWR50ACC100PP10TM45
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (21)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)dark
PWR0ACC100PP10Tutor
Trades user held item with the foe faster than the eye can follow.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Minun. Use these types to counter it effectively.

Resistances & Immunities

Types that Minun resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Minun differs across the games we cover →

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