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Miniorin Pokémon Heart & Soul

rockflying
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Pokédex Entry

Meteor Pokémon

Originally making its home in the ozone layer, it hurtles to the ground when the shell encasing its body grows too heavy. It was born from mutated nanoparticles.

Minior in Pokémon Heart & Soul

Minior is #774 in the Pokédex for Pokémon Heart & Soul. This page covers its rock/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
RockFlying
Dex
#774
Abilities

Shell breaks at half HP.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
154
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
water ×2electric ×2ice ×2rock ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5bug ×0.5
Immune To
ground

How to Obtain

Minior has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 8rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Confuse RayLevel: 10ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
SwiftLevel: 15normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Ancient PowerLevel: 17rock
PWR60ACC100PP5
Attack that may raise all stats.
Self DestructLevel: 22normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Stealth RockLevel: 24rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Take DownLevel: 29normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
AutotomizeLevel: 31steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Cosmic PowerLevel: 36psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Power GemLevel: 38rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Double EdgeLevel: 43normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Shell SmashLevel: 45normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
ExplosionLevel: 50normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 8rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Confuse RayLevel: 10ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
SwiftLevel: 15normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Ancient PowerLevel: 17rock
PWR60ACC100PP5
Attack that may raise all stats.
Self DestructLevel: 22normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Stealth RockLevel: 24rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Take DownLevel: 29normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
AutotomizeLevel: 31steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Cosmic PowerLevel: 36psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Power GemLevel: 38rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Double EdgeLevel: 43normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Shell SmashLevel: 45normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
ExplosionLevel: 50normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (35)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

5
Weaknesses
5
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Minior. Use these types to counter it effectively.

Resistances & Immunities

Types that Minior resists or is immune to. Avoid using these types against it.

Immunities (0×)

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