Accent Image to accompany hero

Miniorin Pokémon Heart & Soul

rockflying

Pokédex Entry

Meteor Pokémon

Originally making its home in the ozone layer, it hurtles to the ground when the shell encasing its body grows too heavy. It was born from mutated nanoparticles.

Minior in Pokémon Heart & Soul

Minior is #774 in the Pokédex for Pokémon Heart & Soul. This page covers its rock/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
RockFlying
Dex
#774
Abilities

Shell breaks at half HP.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
154
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
water ×2electric ×2ice ×2rock ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5bug ×0.5
Immune To
ground

How to Obtain

Minior isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 8rock
309020
Attack lasting 5 turns with rising intensity.
Confuse RayLevel: 10ghost
010010
A sinister ray that confuses the foe.
SwiftLevel: 15normal
60020
Sprays star-shaped rays that never miss.
Ancient PowerLevel: 17rock
601005
Attack that may raise all stats.
Self DestructLevel: 22normal
01005
Inflicts severe damage but makes the user faint.
Stealth RockLevel: 24rock
0020
Sets floating stones that hurt a foe switching in.
Take DownLevel: 29normal
908520
A reckless charge attack that also hurts the user.
AutotomizeLevel: 31steel
0015
Sheds additional weight to sharply boost Speed.
Cosmic PowerLevel: 36psychic
0020
Raises Defense and Sp. Def with a mystic power.
Power GemLevel: 38rock
010020
Attacks with rays of light that sparkle like diamonds.
Double EdgeLevel: 43normal
010015
A life-risking tackle that also hurts the user.
Shell SmashLevel: 45normal
0015
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
ExplosionLevel: 50normal
01005
Inflicts severe damage but makes the user faint.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 8rock
309020
Attack lasting 5 turns with rising intensity.
Confuse RayLevel: 10ghost
010010
A sinister ray that confuses the foe.
SwiftLevel: 15normal
60020
Sprays star-shaped rays that never miss.
Ancient PowerLevel: 17rock
601005
Attack that may raise all stats.
Self DestructLevel: 22normal
01005
Inflicts severe damage but makes the user faint.
Stealth RockLevel: 24rock
0020
Sets floating stones that hurt a foe switching in.
Take DownLevel: 29normal
908520
A reckless charge attack that also hurts the user.
AutotomizeLevel: 31steel
0015
Sheds additional weight to sharply boost Speed.
Cosmic PowerLevel: 36psychic
0020
Raises Defense and Sp. Def with a mystic power.
Power GemLevel: 38rock
010020
Attacks with rays of light that sparkle like diamonds.
Double EdgeLevel: 43normal
010015
A life-risking tackle that also hurts the user.
Shell SmashLevel: 45normal
0015
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
ExplosionLevel: 50normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.

Type Summary

5
Weaknesses
5
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Minior. Use these types to counter it effectively.

Resistances & Immunities

Types that Minior resists or is immune to. Avoid using these types against it.

Immunities (0×)

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