Accent Image to accompany hero

Meloettain Pokémon Heart & Soul

normalpsychic
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Pokédex Entry

Melody Pokémon

The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad. Many famous songs have been inspired by the tunes that Meloetta plays.

Meloetta in Pokémon Heart & Soul

Meloetta is #648 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
NormalPsychic
Dex
#648
Abilities

Promotes added effects.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
1 Speed1 SpecialAttack1 SpecialDefense
Wild Held Items
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Meloetta has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

RoundLevel: 1normal
PWR60ACC100PP15
A song that inflicts damage. Others can join in too.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
SingLevel: 1normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Quick AttackLevel: 6normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
ConfusionLevel: 11psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
SingLevel: 16normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Teeter DanceLevel: 21normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
AcrobaticsLevel: 26flying
PWR55ACC100PP15
Does double damage if the user has no item.
PsybeamLevel: 31psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Echoed VoiceLevel: 36normal
PWR40ACC100PP15
Does more damage every turn it is used.
U TurnLevel: 43bug
PWR70ACC100PP20
Does damage then switches out the user.
Wake Up SlapLevel: 50fighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
PsychicLevel: 57psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Hyper VoiceLevel: 64normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Role PlayLevel: 71psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Close CombatLevel: 78fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Perish SongLevel: 85normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

RoundLevel: 1normal
PWR60ACC100PP15
A song that inflicts damage. Others can join in too.
Quick AttackLevel: 6normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
ConfusionLevel: 11psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
SingLevel: 16normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Teeter DanceLevel: 21normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
AcrobaticsLevel: 26flying
PWR55ACC100PP15
Does double damage if the user has no item.
PsybeamLevel: 31psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Echoed VoiceLevel: 36normal
PWR40ACC100PP15
Does more damage every turn it is used.
U TurnLevel: 43bug
PWR70ACC100PP20
Does damage then switches out the user.
Wake Up SlapLevel: 50fighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
PsychicLevel: 57psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Hyper VoiceLevel: 64normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Role PlayLevel: 71psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Close CombatLevel: 78fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Perish SongLevel: 85normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.

TM/HM Moves (50)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Meloetta. Use these types to counter it effectively.

Resistances & Immunities

Types that Meloetta resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Meloetta differs across the games we cover →

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