Accent Image to accompany hero

Meloettain Pokémon Heart & Soul

normalpsychic

Pokédex Entry

Melody Pokémon

The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad. Many famous songs have been inspired by the tunes that Meloetta plays.

Meloetta in Pokémon Heart & Soul

Meloetta is #648 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
NormalPsychic
Dex
#648
Abilities

Promotes added effects.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
1 Speed1 SpecialAttack1 SpecialDefense
Wild Held Items
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Meloetta isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

RoundLevel: 1normal
6010015
A song that inflicts damage. Others can join in too.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
Quick AttackLevel: 6normal
4010030
An extremely fast attack that always strikes first.
ConfusionLevel: 11psychic
5010025
A psychic attack that may cause confusion.
SingLevel: 16normal
05515
A soothing song lulls the foe into a deep slumber.
Teeter DanceLevel: 21normal
010020
Confuses all Pokémon on the scene.
AcrobaticsLevel: 26flying
5510015
Does double damage if the user has no item.
PsybeamLevel: 31psychic
6510020
Fires a peculiar ray that may confuse the foe.
Echoed VoiceLevel: 36normal
4010015
Does more damage every turn it is used.
U TurnLevel: 43bug
7010020
Does damage then switches out the user.
Wake Up SlapLevel: 50fighting
010010
Powerful against sleeping foes, but also wakes them.
PsychicLevel: 57psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Hyper VoiceLevel: 64normal
9010010
A loud attack that uses sound waves to injure.
Role PlayLevel: 71psychic
0010
Mimics the target and copies its Ability.
Close CombatLevel: 78fighting
1201005
A strong attack but lowers the defensive stats.
Perish SongLevel: 85normal
005
Any Pokémon hearing this song faints in 3 turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

RoundLevel: 1normal
6010015
A song that inflicts damage. Others can join in too.
Quick AttackLevel: 6normal
4010030
An extremely fast attack that always strikes first.
ConfusionLevel: 11psychic
5010025
A psychic attack that may cause confusion.
SingLevel: 16normal
05515
A soothing song lulls the foe into a deep slumber.
Teeter DanceLevel: 21normal
010020
Confuses all Pokémon on the scene.
AcrobaticsLevel: 26flying
5510015
Does double damage if the user has no item.
PsybeamLevel: 31psychic
6510020
Fires a peculiar ray that may confuse the foe.
Echoed VoiceLevel: 36normal
4010015
Does more damage every turn it is used.
U TurnLevel: 43bug
7010020
Does damage then switches out the user.
Wake Up SlapLevel: 50fighting
010010
Powerful against sleeping foes, but also wakes them.
PsychicLevel: 57psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Hyper VoiceLevel: 64normal
9010010
A loud attack that uses sound waves to injure.
Role PlayLevel: 71psychic
0010
Mimics the target and copies its Ability.
Close CombatLevel: 78fighting
1201005
A strong attack but lowers the defensive stats.
Perish SongLevel: 85normal
005
Any Pokémon hearing this song faints in 3 turns.

TM/HM Moves (50)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Meloetta. Use these types to counter it effectively.

Resistances & Immunities

Types that Meloetta resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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