Malamarin Pokémon Heart & Soul
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Pokédex Entry
Overturning Pokémon
It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids. It forces others to do whatever it wants.
Malamar in Pokémon Heart & Soul
Malamar is #687 in the Pokédex for Pokémon Heart & Soul. This page covers its dark/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Inverts stat changes.
Firmly anchors the body.
Passes through barriers.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ReversalLevel: 1Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| PeckLevel: 1Peck | flying | PWR35 | ACC100 | PP35 | ||
| Attacks the foe with a jabbing beak, etc. | ||||||
| ConstrictLevel: 1Constrict | normal | PWR10 | ACC100 | PP35 | ||
| Constricts to inflict pain. May lower Speed. | ||||||
| ReflectLevel: 1Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| ReflectLevel: 4Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| Foul PlayLevel: 8Foul Play | dark | PWR95 | ACC100 | PP15 | ||
| The higher the foe's Attack the more damage caused. | ||||||
| SwaggerLevel: 12Swagger | normal | PWR0 | ACC0 | PP15 | ||
| Confuses the foe, but also sharply raises its Attack. | ||||||
| PsywaveLevel: 13Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Topsy TurvyLevel: 15Topsy Turvy | dark | PWR0 | ACC0 | PP20 | ||
| Swaps all stat changes that affect the target. | ||||||
| HypnosisLevel: 18Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| PsybeamLevel: 21Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| SwitcherooLevel: 23Switcheroo | dark | PWR0 | ACC100 | PP10 | ||
| Swaps items with the foe faster than the eye can see. | ||||||
| PaybackLevel: 27Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Light ScreenLevel: 31Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| PluckLevel: 35Pluck | flying | PWR60 | ACC100 | PP20 | ||
| Eats the foe's held Berry gaining its effect. | ||||||
| Psycho CutLevel: 39Psycho Cut | psychic | PWR70 | ACC100 | PP20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| SlashLevel: 43Slash | normal | PWR70 | ACC100 | PP20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Night SlashLevel: 46Night Slash | dark | PWR70 | ACC100 | PP15 | ||
| Hits as soon as possible. High critical-hit ratio. | ||||||
| SuperpowerLevel: 48Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Simple BeamSimple Beam | normal | PWR0 | ACC100 | PP15 | |
| A beam that changes the foe's Ability to Simple. | |||||
| Power SplitPower Split | psychic | PWR0 | ACC0 | PP10 | |
| Averages changes to Attack and Sp. Atk with the foe. | |||||
| CamouflageCamouflage | normal | PWR0 | ACC0 | PP20 | |
| Alters the Pokémon's type depending on the location. | |||||
| FlatterFlatter | dark | PWR0 | ACC100 | PP15 | |
| Confuses the foe, but raises its Sp. Atk. | |||||
| Destiny BondDestiny Bond | ghost | PWR0 | ACC0 | PP5 | |
| If the user faints, the foe is also made to faint. | |||||
| Guard SwapGuard Swap | psychic | PWR0 | ACC0 | PP10 | |
| Swaps changes to Defense and Sp. Def with the foe. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SuperpowerLevel: 1Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| ReversalLevel: 1Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| PeckLevel: 1Peck | flying | PWR35 | ACC100 | PP35 | ||
| Attacks the foe with a jabbing beak, etc. | ||||||
| ConstrictLevel: 1Constrict | normal | PWR10 | ACC100 | PP35 | ||
| Constricts to inflict pain. May lower Speed. | ||||||
| ReflectLevel: 4Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| Foul PlayLevel: 8Foul Play | dark | PWR95 | ACC100 | PP15 | ||
| The higher the foe's Attack the more damage caused. | ||||||
| SwaggerLevel: 12Swagger | normal | PWR0 | ACC0 | PP15 | ||
| Confuses the foe, but also sharply raises its Attack. | ||||||
| PsywaveLevel: 13Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Topsy TurvyLevel: 15Topsy Turvy | dark | PWR0 | ACC0 | PP20 | ||
| Swaps all stat changes that affect the target. | ||||||
| HypnosisLevel: 18Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| PsybeamLevel: 21Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| SwitcherooLevel: 23Switcheroo | dark | PWR0 | ACC100 | PP10 | ||
| Swaps items with the foe faster than the eye can see. | ||||||
| PaybackLevel: 27Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Light ScreenLevel: 31Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| PluckLevel: 35Pluck | flying | PWR60 | ACC100 | PP20 | ||
| Eats the foe's held Berry gaining its effect. | ||||||
| Psycho CutLevel: 39Psycho Cut | psychic | PWR70 | ACC100 | PP20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| SlashLevel: 43Slash | normal | PWR70 | ACC100 | PP20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Night SlashLevel: 46Night Slash | dark | PWR70 | ACC100 | PP15 | ||
| Hits as soon as possible. High critical-hit ratio. | ||||||
| SuperpowerLevel: 48Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
TM/HM Moves (44)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EmbargoEmbargo | dark | PWR0 | ACC100 | PP15 | TM63TM63 | |
| Prevents the foe from using any items. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| PluckPluck | flying | PWR60 | ACC100 | PP20 | TM88TM88 | |
| Eats the foe's held Berry gaining its effect. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Malamar. Use these types to counter it effectively.
Resistances & Immunities
Types that Malamar resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Malamar, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.