Accent Image to accompany hero

Indeedeein Pokémon Heart & Soul

psychicnormal
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Pokédex Entry

Emotion Pokémon

It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.

Indeedee in Pokémon Heart & Soul

Indeedee is #876 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicNormal
Dex
#876
Abilities
Inner Focus(Primary)

Prevents flinching.

Synchronize(Secondary)

Passes on status problems.

Field becomes weird.

Growth Rate
fast
Gender Ratio
100% Male
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
166
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Indeedee has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

Stored PowerLevel: 1psychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.
Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
EncoreLevel: 5normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Disarming VoiceLevel: 10fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
PsybeamLevel: 15psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Helping HandLevel: 20normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
After YouLevel: 25normal
PWR0ACC0PP15
Helps out the target, letting it move next.
AromatherapyLevel: 30grass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
PsychicLevel: 35psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 40psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Power SplitLevel: 45psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Psychic TerrainLevel: 50psychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.
Last ResortLevel: 55normal
PWR0ACC100PP5
Can only be used if every other move has been used.

Egg Moves (3)

Psych Upnormal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

Stored PowerLevel: 1psychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.
Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
EncoreLevel: 5normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Disarming VoiceLevel: 10fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
PsybeamLevel: 15psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Helping HandLevel: 20normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
After YouLevel: 25normal
PWR0ACC0PP15
Helps out the target, letting it move next.
AromatherapyLevel: 30grass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
PsychicLevel: 35psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 40psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Power SplitLevel: 45psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Psychic TerrainLevel: 50psychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.
Last ResortLevel: 55normal
PWR0ACC100PP5
Can only be used if every other move has been used.

TM/HM Moves (20)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Indeedee. Use these types to counter it effectively.

Resistances & Immunities

Types that Indeedee resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Indeedee differs across the games we cover →

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