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Indeedeemin Pokémon Heart & Soul

psychicnormal

Pokédex Entry

Emotion Pokémon

It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.

Indeedeem in Pokémon Heart & Soul

Indeedeem is #876 in the Pokédex for Pokémon indeedeem. This page covers its psychic/normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicNormal
Dex
#876
Abilities
INNER FOCUS(Primary)

Prevents flinching.

SYNCHRONIZE(Secondary)

Passes on status problems.

Field becomes weird.

Growth Rate
fast
Gender Ratio
100% Male
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
166
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Indeedeem isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

Stored PowerLevel: 1psychic
2010010
The higher the user's stats the more damage caused.
Play NiceLevel: 1normal
0020
Befriend the foe, lowering its Attack without fail.
EncoreLevel: 5normal
01005
Makes the foe repeat its last move over 3 turns.
Disarming VoiceLevel: 10fairy
40015
Lets out a charming cry that cannot be evaded.
PsybeamLevel: 15psychic
6510020
Fires a peculiar ray that may confuse the foe.
Helping HandLevel: 20normal
0020
Boosts the power of ally recipient's moves.
After YouLevel: 25normal
0015
Helps out the target, letting it move next.
AromatherapyLevel: 30grass
005
Heals all status problems with a soothing scent.
PsychicLevel: 35psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 40psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Power SplitLevel: 45psychic
0010
Averages changes to Attack and Sp. Atk with the foe.
Psychic TerrainLevel: 50psychic
0010
The ground turns weird for 5 turns. Blocks priority.
Last ResortLevel: 55normal
01005
Can only be used if every other move has been used.

TM/HM Moves (20)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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