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Indeedeemin Pokémon Heart & Soul
psychicnormal
Pokédex Entry
Emotion Pokémon
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Indeedeem in Pokémon Heart & Soul
Indeedeem is #876 in the Pokédex for Pokémon indeedeem. This page covers its psychic/normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
PsychicNormal
Dex
#876
Abilities
INNER FOCUS(Primary)
Prevents flinching.
SYNCHRONIZE(Secondary)
Passes on status problems.
PSYCHIC SURGE(Hidden)
Field becomes weird.
Growth Rate
fast
Gender Ratio
100% Male
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
Base Exp
166
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Indeedeem isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Stored PowerLevel: 1Stored Power | psychic | 20 | 100 | 10 | ||
| The higher the user's stats the more damage caused. | ||||||
| Play NiceLevel: 1Play Nice | normal | 0 | 0 | 20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| EncoreLevel: 5Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Disarming VoiceLevel: 10Disarming Voice | fairy | 40 | 0 | 15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| PsybeamLevel: 15Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Helping HandLevel: 20Helping Hand | normal | 0 | 0 | 20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| After YouLevel: 25After You | normal | 0 | 0 | 15 | ||
| Helps out the target, letting it move next. | ||||||
| AromatherapyLevel: 30Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| PsychicLevel: 35Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Calm MindLevel: 40Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Power SplitLevel: 45Power Split | psychic | 0 | 0 | 10 | ||
| Averages changes to Attack and Sp. Atk with the foe. | ||||||
| Psychic TerrainLevel: 50Psychic Terrain | psychic | 0 | 0 | 10 | ||
| The ground turns weird for 5 turns. Blocks priority. | ||||||
| Last ResortLevel: 55Last Resort | normal | 0 | 100 | 5 | ||
| Can only be used if every other move has been used. |
Related Guides
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 0 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Base Stats
Related tools