Accent Image to accompany hero

Glastrierin Pokémon Heart & Soul

ice
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Wild Horse Pokémon

Glastrier emits intense cold from its hooves. It's also a belligerent Pokémon-- anything it wants, it takes by force.

Glastrier in Pokémon Heart & Soul

Glastrier is #896 in the Pokédex for Pokémon Heart & Soul. This page covers its ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Ice
Dex
#896
Abilities

KOs boost Attack stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2fighting ×2rock ×2steel ×2
Resists
ice ×0.5

How to Obtain

Glastrier has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Double KickLevel: 6fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
AvalancheLevel: 12ice
PWR60ACC100PP10
Attack that moves last and gains power if hit.
StompLevel: 18normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
TormentLevel: 24dark
PWR0ACC100PP15
Torments the foe and stops successive use of a move.
MistLevel: 30ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Icicle CrashLevel: 36ice
PWR85ACC90PP10
Drops large icicles on the foe. May cause flinching.
Take DownLevel: 42normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Iron DefenseLevel: 48steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
ThrashLevel: 54normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
TauntLevel: 60dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Double EdgeLevel: 66normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Swords DanceLevel: 72normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Double KickLevel: 6fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
AvalancheLevel: 12ice
PWR60ACC100PP10
Attack that moves last and gains power if hit.
StompLevel: 18normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
TormentLevel: 24dark
PWR0ACC100PP15
Torments the foe and stops successive use of a move.
MistLevel: 30ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Icicle CrashLevel: 36ice
PWR85ACC90PP10
Drops large icicles on the foe. May cause flinching.
Take DownLevel: 42normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Iron DefenseLevel: 48steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
ThrashLevel: 54normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
TauntLevel: 60dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Double EdgeLevel: 66normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Swords DanceLevel: 72normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.

TM/HM Moves (22)

Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
1
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Glastrier. Use these types to counter it effectively.

Resistances & Immunities

Types that Glastrier resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Glastrier differs across the games we cover →

Related tools
Use ← → arrow keys to navigate