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Glastrierin Pokémon Heart & Soul

ice

Pokédex Entry

Wild Horse Pokémon

Glastrier emits intense cold from its hooves. It's also a belligerent Pokémon-- anything it wants, it takes by force.

Glastrier in Pokémon Heart & Soul

Glastrier is #896 in the Pokédex for Pokémon glastrier. This page covers its ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Ice
Dex
#896
Abilities

KOs boost Attack stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2fighting ×2rock ×2steel ×2
Resists
ice ×0.5

How to Obtain

Glastrier isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Double KickLevel: 6fighting
3010030
A double-kicking attack that strikes the foe twice.
AvalancheLevel: 12ice
6010010
Attack that moves last and gains power if hit.
StompLevel: 18normal
6510020
Stomps the enemy with a big foot. May cause flinching.
TormentLevel: 24dark
010015
Torments the foe and stops successive use of a move.
MistLevel: 30ice
0030
Creates a mist that stops reduction of stats.
Icicle CrashLevel: 36ice
859010
Drops large icicles on the foe. May cause flinching.
Take DownLevel: 42normal
908520
A reckless charge attack that also hurts the user.
Iron DefenseLevel: 48steel
0015
Hardens the body's surface to sharply raise Defense.
ThrashLevel: 54normal
01000
A rampage of 2 to 3 turns that confuses the user.
TauntLevel: 60dark
010020
Taunts the foe into only using attack moves.
Double EdgeLevel: 66normal
010015
A life-risking tackle that also hurts the user.
Swords DanceLevel: 72normal
000
A fighting dance that sharply raises Attack.

TM/HM Moves (22)

Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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