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Spectrierin Pokémon Heart & Soul

ghost

Pokédex Entry

Swift Horse Pokémon

It probes its surroundings with all its senses save one--it doesn't use its sense of sight. Spectrier's kicks are said to separate soul from body.

Spectrier in Pokémon Heart & Soul

Spectrier is #897 in the Pokédex for Pokémon spectrier. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Ghost
Dex
#897
Abilities

KOs boost Sp. Atk stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Spectrier isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Double KickLevel: 6fighting
3010030
A double-kicking attack that strikes the foe twice.
HexLevel: 12ghost
010010
Does double damage if the foe has a status problem.
StompLevel: 18normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Confuse RayLevel: 24ghost
010010
A sinister ray that confuses the foe.
HazeLevel: 30ice
0030
Creates a black haze that eliminates all stat changes.
Shadow BallLevel: 36ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Take DownLevel: 42normal
908520
A reckless charge attack that also hurts the user.
AgilityLevel: 48psychic
0030
Relaxes the body to sharply boost Speed.
ThrashLevel: 54normal
01000
A rampage of 2 to 3 turns that confuses the user.
DisableLevel: 60normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Double EdgeLevel: 66normal
010015
A life-risking tackle that also hurts the user.
Nasty PlotLevel: 72dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.

TM/HM Moves (20)

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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