Accent Image to accompany hero

Espurrin Pokémon Heart & Soul

psychic
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Pokédex Entry

Restraint Pokémon

It has enough psychic energy to blast everything within 300 feet of itself. The organ that emits its intense psychic power is sheltered by its ears.

Espurr in Pokémon Heart & Soul

Espurr is #677 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Psychic
Dex
#677
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Infiltrator(Secondary)

Passes through barriers.

Own Tempo(Hidden)

Prevents confusion.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
71
EV Yield
1 Speed
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Espurr has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (9)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
CovetLevel: 5normal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Light ScreenLevel: 13psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 17psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Fake OutLevel: 19normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Disarming VoiceLevel: 22fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
PsyshockLevel: 25psychic
PWR80ACC100PP10
Attacks with a psychic wave that does physical damage.

Egg Moves (4)

Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Assistnormal
PWR0ACC0PP20
Attacks randomly with one of the partner's moves.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
CovetLevel: 5normal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Light ScreenLevel: 13psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 17psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Fake OutLevel: 19normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Disarming VoiceLevel: 22fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
PsyshockLevel: 25psychic
PWR80ACC100PP10
Attacks with a psychic wave that does physical damage.

TM/HM Moves (40)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Espurr. Use these types to counter it effectively.

Resistances & Immunities

Types that Espurr resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Espurr differs across the games we cover →

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