Accent Image to accompany hero

Espurrin Pokémon SoulGold

psychic

Pokédex Entry

Restraint Pokémon

It has enough psychic energy to blast everything within 300 feet of itself. The organ that emits its intense psychic power is sheltered by its ears.

Espurr in Pokémon SoulGold

Espurr is #677 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Psychic
Dex
#677
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Infiltrator(Secondary)

Passes through barriers.

Own Tempo(Hidden)

Prevents confusion.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
71
EV Yield
1 Speed
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Look for Espurr in Route 37 (very rare). Wild ones range from level 16 to 23.

Wild Encounters (1)

Level Up Moves (10)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Fake OutLevel: 3normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Disarming VoiceLevel: 6fairy
40015
Lets out a charming cry that cannot be evaded.
ConfusionLevel: 9psychic
5010025
A psychic attack that may cause confusion.
CovetLevel: 18fairy
401000
Cutely begs to obtain an item held by the foe.
PsybeamLevel: 21psychic
6510020
Fires a peculiar ray that may confuse the foe.
Light ScreenLevel: 30psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 30psychic
0020
Wall of light cuts physical damage for 5 turns.
PsyshockLevel: 33psychic
8010010
Attacks with a psychic wave that does physical damage.

Egg Moves (4)

Trickpsychic
010010
Tricks the foe into trading held items.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.
Assistnormal
0020
Attacks randomly with one of the partner's moves.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.

TM/HM Moves (33)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Espurr. Use these types to counter it effectively.

Resistances & Immunities

Types that Espurr resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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