Accent Image to accompany hero

Espurrin Pokémon SoulGold

psychic

Pokédex Entry

Restraint Pokémon

It has enough psychic energy to blast everything within 300 feet of itself. The organ that emits its intense psychic power is sheltered by its ears.

Espurr in Pokémon SoulGold

Espurr is #677 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Psychic
Dex
#677
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Infiltrator(Secondary)

Passes through barriers.

Own Tempo(Hidden)

Prevents confusion.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
71
EV Yield
1 Speed
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Look for Espurr in Route 37 (very rare). Wild ones range from level 16 to 23.

Wild Encounters (1)

Level Up Moves (10)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Fake OutLevel: 3normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Disarming VoiceLevel: 6fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
CovetLevel: 18fairy
PWR40ACC100PP0
Cutely begs to obtain an item held by the foe.
PsybeamLevel: 21psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Light ScreenLevel: 30psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 30psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
PsyshockLevel: 33psychic
PWR80ACC100PP10
Attacks with a psychic wave that does physical damage.

Egg Moves (4)

Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Assistnormal
PWR0ACC0PP20
Attacks randomly with one of the partner's moves.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.

TM/HM Moves (33)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
PWR40ACC100PP15TM49
Does more damage every turn it is used.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Play Roughfairy
PWR90ACC90PP10TM98
Plays rough with the foe. May lower Attack.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Espurr. Use these types to counter it effectively.

Resistances & Immunities

Types that Espurr resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Espurr differs across the games we cover →

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