Accent Image to accompany hero

Emolgain Pokémon Heart & Soul

electricflying
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Pokédex Entry

Sky Squirrel Pokémon

It glides using its cape-like membrane. It grills berries and bug Pokémon with electric shocks from the pouches on its cheeks and makes a meal of them.

Emolga in Pokémon Heart & Soul

Emolga is #587 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#587
Abilities
Static(Primary)

Paralyzes on contact.

Motor Drive(Secondary)

Electricity raises Speed.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
150
EV Yield
2 Speed
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Emolga has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Quick AttackLevel: 4normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Tail WhipLevel: 7normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
ChargeLevel: 10electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 13electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
NuzzleLevel: 15electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
PursuitLevel: 16dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Double TeamLevel: 19normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Shock WaveLevel: 22electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Electro BallLevel: 26electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
AcrobaticsLevel: 30flying
PWR55ACC100PP15
Does double damage if the user has no item.
Light ScreenLevel: 34psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
EncoreLevel: 38normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Volt SwitchLevel: 42electric
PWR70ACC100PP20
Does damage then switches out the user.
AgilityLevel: 46psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

Egg Moves (11)

Roostflying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Astonishghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Air Slashflying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Shock Waveelectric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Covetnormal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Ion Delugeelectric
PWR0ACC0PP25
Electrifies Normal-type moves with charged atoms.
Speed Swappsychic
PWR0ACC0PP10
Swaps user's Speed with the target's.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Quick AttackLevel: 4normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Tail WhipLevel: 7normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
ChargeLevel: 10electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 13electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
PursuitLevel: 16dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Double TeamLevel: 19normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Shock WaveLevel: 22electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Electro BallLevel: 26electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
AcrobaticsLevel: 30flying
PWR55ACC100PP15
Does double damage if the user has no item.
Light ScreenLevel: 34psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
EncoreLevel: 38normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Volt SwitchLevel: 42electric
PWR70ACC100PP20
Does damage then switches out the user.
AgilityLevel: 46psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (32)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Emolga. Use these types to counter it effectively.

Resistances & Immunities

Types that Emolga resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Emolga differs across the games we cover →

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