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Emolgain Pokémon Heart & Soul

electricflying

Pokédex Entry

Sky Squirrel Pokémon

It glides using its cape-like membrane. It grills berries and bug Pokémon with electric shocks from the pouches on its cheeks and makes a meal of them.

Emolga in Pokémon Heart & Soul

Emolga is #587 in the Pokédex for Pokémon emolga. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#587
Abilities
STATIC(Primary)

Paralyzes on contact.

MOTOR DRIVE(Secondary)

Electricity raises Speed.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
150
EV Yield
2 Speed
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Emolga isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 4normal
4010030
An extremely fast attack that always strikes first.
Tail WhipLevel: 7normal
010030
Wags the tail to lower the foe's Defense.
ChargeLevel: 10electric
0020
Charges power to boost the Electric move used next.
SparkLevel: 13electric
6510020
An electrified tackle that may paralyze the foe.
PursuitLevel: 16dark
4010020
Inflicts bad damage if used on a foe switching out.
Double TeamLevel: 19normal
0015
Creates illusory copies to raise evasiveness.
Shock WaveLevel: 22electric
60020
A fast and unavoidable electric attack.
Electro BallLevel: 26electric
110010
Hurls an orb that does more damage to slower foes.
AcrobaticsLevel: 30flying
5510015
Does double damage if the user has no item.
Light ScreenLevel: 34psychic
0030
Wall of light cuts special damage for 5 turns.
EncoreLevel: 38normal
01005
Makes the foe repeat its last move over 3 turns.
Volt SwitchLevel: 42electric
7010020
Does damage then switches out the user.
AgilityLevel: 46psychic
0030
Relaxes the body to sharply boost Speed.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (32)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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