Accent Image to accompany hero

Emolgain Pokémon SoulGold

electricflying

Pokédex Entry

Sky Squirrel Pokémon

It glides using its cape-like membrane. It grills berries and bug Pokémon with electric shocks from the pouches on its cheeks and makes a meal of them.

Emolga in Pokémon SoulGold

Emolga is #587 in the Pokédex for Pokémon SoulGold. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
ElectricFlying
Dex
#587
Abilities
Static(Primary)

Paralyzes on contact.

Motor Drive(Secondary)

Electricity raises Speed.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
150
EV Yield
2 Speed
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Look for Emolga in Route 42 (uncommon). Wild ones range from level 20 to 24.

Wild Encounters (1)

Level Up Moves (14)

NuzzleLevel: 1electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Double TeamLevel: 5normal
0015
Creates illusory copies to raise evasiveness.
Quick AttackLevel: 10normal
4010030
An extremely fast attack that always strikes first.
Thunder ShockLevel: 15electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 20electric
0020
Charges power to boost the Electric move used next.
AcrobaticsLevel: 25flying
5510015
Does double damage if the user has no item.
SparkLevel: 30electric
6510020
An electrified tackle that may paralyze the foe.
EncoreLevel: 35normal
01005
Makes the foe repeat its last move over 3 turns.
Volt SwitchLevel: 40electric
7010020
Does damage then switches out the user.
Light ScreenLevel: 45psychic
0030
Wall of light cuts special damage for 5 turns.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 55psychic
0030
Relaxes the body to sharply boost Speed.
Zing ZapLevel: 60electric
8010010
An electrified impact that can cause flinching.

Egg Moves (11)

Roostflying
000
Restores the user's HP by half of its max HP.
Iron Tailsteel
1007515
Attacks with a rock-hard tail. May lower Defense.
Astonishghost
3010015
An attack that may shock the foe into flinching.
Air Slashflying
75950
Attacks with a blade of air. May cause flinching.
Shock Waveelectric
60020
A fast and unavoidable electric attack.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Covetfairy
401000
Cutely begs to obtain an item held by the foe.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Ion Delugeelectric
0025
Electrifies Normal-type moves with charged atoms.
Speed Swappsychic
0010
Swaps user's Speed with the target's.

TM/HM Moves (29)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roostflying
000TM19
Restores the user's HP by half of its max HP.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Emolga. Use these types to counter it effectively.

Resistances & Immunities

Types that Emolga resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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