Emolgain Pokémon SoulGold
Pokédex Entry
Sky Squirrel Pokémon
It glides using its cape-like membrane. It grills berries and bug Pokémon with electric shocks from the pouches on its cheeks and makes a meal of them.
Emolga in Pokémon SoulGold
Emolga is #587 in the Pokédex for Pokémon SoulGold. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.
Paralyzes on contact.
Electricity raises Speed.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| NuzzleLevel: 1Nuzzle | electric | 20 | 100 | 20 | ||
| Rubs its cheeks against the foe, paralyzing it. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Double TeamLevel: 5Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Quick AttackLevel: 10Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Thunder ShockLevel: 15Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| ChargeLevel: 20Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| AcrobaticsLevel: 25Acrobatics | flying | 55 | 100 | 15 | ||
| Does double damage if the user has no item. | ||||||
| SparkLevel: 30Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| EncoreLevel: 35Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Volt SwitchLevel: 40Volt Switch | electric | 70 | 100 | 20 | ||
| Does damage then switches out the user. | ||||||
| Light ScreenLevel: 45Light Screen | psychic | 0 | 0 | 30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| DischargeLevel: 50Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| AgilityLevel: 55Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| Zing ZapLevel: 60Zing Zap | electric | 80 | 100 | 10 | ||
| An electrified impact that can cause flinching. |
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| RoostRoost | flying | 0 | 0 | 0 | |
| Restores the user's HP by half of its max HP. | |||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | |
| Attacks with a rock-hard tail. May lower Defense. | |||||
| AstonishAstonish | ghost | 30 | 100 | 15 | |
| An attack that may shock the foe into flinching. | |||||
| Air SlashAir Slash | flying | 75 | 95 | 0 | |
| Attacks with a blade of air. May cause flinching. | |||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | |
| A fast and unavoidable electric attack. | |||||
| CharmCharm | fairy | 0 | 100 | 20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| CovetCovet | fairy | 40 | 100 | 0 | |
| Cutely begs to obtain an item held by the foe. | |||||
| TickleTickle | normal | 0 | 100 | 20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| Ion DelugeIon Deluge | electric | 0 | 0 | 25 | |
| Electrifies Normal-type moves with charged atoms. | |||||
| Speed SwapSpeed Swap | psychic | 0 | 0 | 10 | |
| Swaps user's Speed with the target's. |
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM62TM62 | |
| Does double damage if the user has no item. | ||||||
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoostRoost | flying | 0 | 0 | 0 | TM19TM19 | |
| Restores the user's HP by half of its max HP. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Does damage then switches out the user. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. |
Type Summary
Weaknesses
Types that deal increased damage to Emolga. Use these types to counter it effectively.
Resistances & Immunities
Types that Emolga resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Emolga, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.