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Darumakain Pokémon Heart & Soul

fire

Pokédex Entry

Zen Charm Pokémon

When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it pulls its limbs into its body and falls asleep.

Darumaka in Pokémon Heart & Soul

Darumaka is #554 in the Pokédex for Pokémon darumaka. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#554
Abilities
HUSTLE(Primary)

Trades accuracy for power.

INNER FOCUS(Secondary)

Prevents flinching.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
63
EV Yield
1 Attack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Darumaka isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
RolloutLevel: 3rock
309020
Attack lasting 5 turns with rising intensity.
IncinerateLevel: 6fire
010015
Burns up Berries and Gems preventing their use.
RageLevel: 9normal
2010020
Raises the user's Attack every time it is hit.
Fire FangLevel: 11fire
659515
May cause flinching or leave the foe with a burn.
HeadbuttLevel: 14normal
7010015
A ramming attack that may cause flinching.
UproarLevel: 17normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
FacadeLevel: 19normal
7010020
Boosts power when burned, paralyzed, or poisoned.
Fire PunchLevel: 22fire
7510015
A fiery punch that may burn the foe.
Work UpLevel: 25normal
0030
The user is roused. Ups Attack and Sp. Atk.
ThrashLevel: 27normal
01000
A rampage of 2 to 3 turns that confuses the user.
Belly DrumLevel: 30normal
0010
Maximizes Attack while sacrificing half of max HP.
Flare BlitzLevel: 33fire
12010015
A charge that may burn the foe. Also hurts the user.
TauntLevel: 35dark
010020
Taunts the foe into only using attack moves.
SuperpowerLevel: 39fighting
1201005
Boosts strength sharply, but lowers abilities.
OverheatLevel: 42fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (36)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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