Darumakain Pokémon Heart & Soul
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Pokédex Entry
Zen Charm Pokémon
When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it pulls its limbs into its body and falls asleep.
Darumaka in Pokémon Heart & Soul
Darumaka is #554 in the Pokédex for Pokémon Heart & Soul. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Trades accuracy for power.
Prevents flinching.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| RolloutLevel: 3Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| IncinerateLevel: 6Incinerate | fire | PWR0 | ACC100 | PP15 | ||
| Burns up Berries and Gems preventing their use. | ||||||
| RageLevel: 9Rage | normal | PWR20 | ACC100 | PP20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| Fire FangLevel: 11Fire Fang | fire | PWR65 | ACC95 | PP15 | ||
| May cause flinching or leave the foe with a burn. | ||||||
| HeadbuttLevel: 14Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| UproarLevel: 17Uproar | normal | PWR0 | ACC100 | PP10 | ||
| Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| FacadeLevel: 19Facade | normal | PWR70 | ACC100 | PP20 | ||
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire PunchLevel: 22Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Work UpLevel: 25Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| ThrashLevel: 27Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Belly DrumLevel: 30Belly Drum | normal | PWR0 | ACC0 | PP10 | ||
| Maximizes Attack while sacrificing half of max HP. | ||||||
| Flare BlitzLevel: 33Flare Blitz | fire | PWR120 | ACC100 | PP15 | ||
| A charge that may burn the foe. Also hurts the user. | ||||||
| TauntLevel: 35Taunt | dark | PWR0 | ACC100 | PP20 | ||
| Taunts the foe into only using attack moves. | ||||||
| SuperpowerLevel: 39Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| OverheatLevel: 42Overheat | fire | PWR0 | ACC90 | PP5 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | |
| Powerful attack, moves last. The user flinches if hit. | |||||
| Focus EnergyFocus Energy | normal | PWR0 | ACC0 | PP30 | |
| Focuses power to raise the critical-hit ratio. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| Hammer ArmHammer Arm | fighting | PWR100 | ACC90 | PP10 | |
| A swinging fist attack that also lowers Speed. | |||||
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A reckless charge attack that also hurts the user. | |||||
| Flame WheelFlame Wheel | fire | PWR60 | ACC100 | PP25 | |
| A fiery charge attack that may inflict a burn. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| YawnYawn | normal | PWR0 | ACC0 | PP10 | |
| Lulls the foe into yawning, then sleeping next turn. | |||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | |
| Steals the effects of the move the target uses next. | |||||
| ExtrasensoryExtrasensory | psychic | PWR80 | ACC100 | PP0 | |
| Attacks with a peculiar power. May cause flinching. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| RolloutLevel: 3Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| IncinerateLevel: 6Incinerate | fire | PWR0 | ACC100 | PP15 | ||
| Burns up Berries and Gems preventing their use. | ||||||
| RageLevel: 9Rage | normal | PWR20 | ACC100 | PP20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| Fire FangLevel: 11Fire Fang | fire | PWR65 | ACC95 | PP15 | ||
| May cause flinching or leave the foe with a burn. | ||||||
| HeadbuttLevel: 14Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| UproarLevel: 17Uproar | normal | PWR0 | ACC100 | PP10 | ||
| Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| FacadeLevel: 19Facade | normal | PWR70 | ACC100 | PP20 | ||
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire PunchLevel: 22Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Work UpLevel: 25Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| ThrashLevel: 27Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Belly DrumLevel: 30Belly Drum | normal | PWR0 | ACC0 | PP10 | ||
| Maximizes Attack while sacrificing half of max HP. | ||||||
| Flare BlitzLevel: 33Flare Blitz | fire | PWR120 | ACC100 | PP15 | ||
| A charge that may burn the foe. Also hurts the user. | ||||||
| TauntLevel: 35Taunt | dark | PWR0 | ACC100 | PP20 | ||
| Taunts the foe into only using attack moves. | ||||||
| SuperpowerLevel: 39Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| OverheatLevel: 42Overheat | fire | PWR0 | ACC90 | PP5 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| OverheatOverheat | fire | PWR0 | ACC90 | PP5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Will O WispWill O Wisp | fire | PWR0 | ACC0 | PP15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Darumaka. Use these types to counter it effectively.
Resistances & Immunities
Types that Darumaka resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Darumaka, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.