Accent Image to accompany hero

Darumakain Pokémon SoulGold

fire

Pokédex Entry

Zen Charm Pokémon

When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it pulls its limbs into its body and falls asleep.

Darumaka in Pokémon SoulGold

Darumaka is #554 in the Pokédex for Pokémon SoulGold. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
Fire
Dex
#554
Abilities
Hustle(Primary)

Trades accuracy for power.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
63
EV Yield
1 Attack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Darumaka can be found in Safari Zone Gate (uncommon), in Route 49 (rare), and in Ice Path Depths (rare). Wild ones range from level 24 to 56.

Wild Encounters (3)

Level Up Moves (14)

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
TauntLevel: 4dark
010020
Taunts the foe into only using attack moves.
BiteLevel: 8dark
6010025
Bites with vicious fangs. May cause flinching.
IncinerateLevel: 12fire
010015
Burns up Berries and Gems preventing their use.
Work UpLevel: 16normal
0030
The user is roused. Ups Attack and Sp. Atk.
Fire FangLevel: 20fire
659515
May cause flinching or leave the foe with a burn.
HeadbuttLevel: 24normal
7010015
A ramming attack that may cause flinching.
Fire PunchLevel: 28fire
7510015
A fiery punch that may burn the foe.
UproarLevel: 32normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Belly DrumLevel: 36normal
0010
Maximizes Attack while sacrificing half of max HP.
Flare BlitzLevel: 40fire
12010015
A charge that may burn the foe. Also hurts the user.
ThrashLevel: 44normal
01000
A rampage of 2 to 3 turns that confuses the user.
SuperpowerLevel: 48fighting
1201005
Boosts strength sharply, but lowers abilities.

Egg Moves (11)

Sleep Talknormal
0010
Uses an available move randomly while asleep.
Focus Punchfighting
15010020
Powerful attack, moves last. The user flinches if hit.
Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Hammer Armfighting
1009010
A swinging fist attack that also lowers Speed.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Flame Wheelfire
6010025
A fiery charge attack that may inflict a burn.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.
Snatchdark
0010
Steals the effects of the move the target uses next.
Extrasensorypsychic
801000
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flame Chargefire
5010020TM43
Attacks in a cloak of flames. Raises Speed.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Darumaka. Use these types to counter it effectively.

Resistances & Immunities

Types that Darumaka resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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