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Darmanitanin Pokémon Heart & Soul

fire
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Pokédex Entry

Blazing Pokémon

When one is injured in a fierce battle, it transforms into a stone statue. Then it meditates and sharpens its mind and fights on mentally.

Darmanitan in Pokémon Heart & Soul

Darmanitan is #555 in the Pokédex for Pokémon Heart & Soul. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#555
Abilities
Sheer Force(Primary)

Trades effects for power.

Zen Mode(Secondary)

Transforms at half HP.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
168
EV Yield
2 Attack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5
Forms

How to Obtain

Darmanitan has no wild encounters recorded in this game. Evolve darumaka to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

Hammer ArmLevel: 0fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Hammer ArmLevel: 1fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
RolloutLevel: 1rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
IncinerateLevel: 1fire
PWR0ACC100PP15
Burns up Berries and Gems preventing their use.
RageLevel: 1normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
RolloutLevel: 3rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
IncinerateLevel: 6fire
PWR0ACC100PP15
Burns up Berries and Gems preventing their use.
RageLevel: 9normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Fire FangLevel: 11fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
HeadbuttLevel: 14normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
SwaggerLevel: 17normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
FacadeLevel: 19normal
PWR70ACC100PP20
Boosts power when burned, paralyzed, or poisoned.
Fire PunchLevel: 22fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Work UpLevel: 25normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
ThrashLevel: 27normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Belly DrumLevel: 30normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Flare BlitzLevel: 33fire
PWR120ACC100PP15
A charge that may burn the foe. Also hurts the user.
TauntLevel: 39dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
SuperpowerLevel: 47fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
OverheatLevel: 54fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.

Egg Moves (11)

Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Focus Punchfighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Hammer Armfighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Flame Wheelfire
PWR60ACC100PP25
A fiery charge attack that may inflict a burn.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Snatchdark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (20)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
RolloutLevel: 1rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
IncinerateLevel: 1fire
PWR0ACC100PP15
Burns up Berries and Gems preventing their use.
RageLevel: 1normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
RolloutLevel: 3rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
IncinerateLevel: 6fire
PWR0ACC100PP15
Burns up Berries and Gems preventing their use.
RageLevel: 9normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Fire FangLevel: 11fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
HeadbuttLevel: 14normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
SwaggerLevel: 17normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
FacadeLevel: 19normal
PWR70ACC100PP20
Boosts power when burned, paralyzed, or poisoned.
Fire PunchLevel: 22fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Work UpLevel: 25normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
ThrashLevel: 27normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Belly DrumLevel: 30normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Flare BlitzLevel: 33fire
PWR120ACC100PP15
A charge that may burn the foe. Also hurts the user.
Hammer ArmLevel: 35fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
TauntLevel: 39dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
SuperpowerLevel: 47fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
OverheatLevel: 54fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Darmanitan cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

UproarLevel: 17(Darumaka · Level 17)normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.

TM/HM Moves (45)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Darmanitan. Use these types to counter it effectively.

Resistances & Immunities

Types that Darmanitan resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Darmanitan differs across the games we cover →

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