Accent Image to accompany hero

Maractusin Pokémon Heart & Soul

grass
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Pokédex Entry

Cactus Pokémon

Arid regions are their habitat. When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.

Maractus in Pokémon Heart & Soul

Maractus is #556 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Grass
Dex
#556
Abilities
Water Absorb(Primary)

Changes water into HP.

Chlorophyll(Secondary)

Raises Speed in sunshine.

Storm Drain(Hidden)

Draws in Water moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
161
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Maractus has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (22)

Spiky ShieldLevel: 1grass
PWR0ACC0PP10
Evades attack, and damages the foe if struck.
Cotton GuardLevel: 1grass
PWR0ACC0PP10
Wraps its body in cotton. Drastically raises Defense.
After YouLevel: 1normal
PWR0ACC0PP15
Helps out the target, letting it move next.
PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
AbsorbLevel: 1grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
Sweet ScentLevel: 3normal
PWR0ACC100PP20
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
GrowthLevel: 6normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Pin MissileLevel: 10bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Mega DrainLevel: 13grass
PWR40ACC100PP25
Attack that absorbs half the damage inflicted.
SynthesisLevel: 15grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Cotton SporeLevel: 18grass
PWR0ACC0PP40
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Needle ArmLevel: 22grass
PWR60ACC100PP15
Attacks with thorny arms. May cause flinching.
Giga DrainLevel: 26grass
PWR0ACC100PP25
Attack that steals half the damage inflicted.
AcupressureLevel: 29normal
PWR0ACC0PP30
The user sharply raises one of its stats.
IngrainLevel: 33grass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Petal DanceLevel: 38grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Sucker PunchLevel: 42dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Sunny DayLevel: 45fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Petal BlizzardLevel: 48grass
PWR90ACC100PP15
Stirs up a violent storm of petals to attack all.
Solar BeamLevel: 50grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
Cotton GuardLevel: 55grass
PWR0ACC0PP10
Wraps its body in cotton. Drastically raises Defense.
After YouLevel: 57normal
PWR0ACC0PP15
Helps out the target, letting it move next.

Egg Moves (9)

Bullet Seedgrass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Bounceflying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Worry Seedgrass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Seed Bombgrass
PWR80ACC100PP15
A barrage of hard seeds is fired at the foe.
Wood Hammergrass
PWR120ACC100PP15
Slams the body into a foe. The user gets hurt too.
Spikesground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Grassy Terraingrass
PWR0ACC0PP10
The ground turns to grass for 5 turns. Restores HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
AbsorbLevel: 1grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
Sweet ScentLevel: 3normal
PWR0ACC100PP20
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
GrowthLevel: 6normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Pin MissileLevel: 10bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Mega DrainLevel: 13grass
PWR40ACC100PP25
Attack that absorbs half the damage inflicted.
SynthesisLevel: 15grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Cotton SporeLevel: 18grass
PWR0ACC0PP40
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Needle ArmLevel: 22grass
PWR60ACC100PP15
Attacks with thorny arms. May cause flinching.
Giga DrainLevel: 26grass
PWR0ACC100PP25
Attack that steals half the damage inflicted.
AcupressureLevel: 29normal
PWR0ACC0PP30
The user sharply raises one of its stats.
IngrainLevel: 33grass
PWR0ACC0PP20
Lays roots that restore HP. The user can't switch out.
Petal DanceLevel: 38grass
PWR70ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Sucker PunchLevel: 42dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Sunny DayLevel: 45fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Solar BeamLevel: 50grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
Cotton GuardLevel: 55grass
PWR0ACC0PP10
Wraps its body in cotton. Drastically raises Defense.
After YouLevel: 57normal
PWR0ACC0PP15
Helps out the target, letting it move next.

TM/HM Moves (26)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Maractus. Use these types to counter it effectively.

Resistances & Immunities

Types that Maractus resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Maractus differs across the games we cover →

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