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Maractusin Pokémon Heart & Soul

grass

Pokédex Entry

Cactus Pokémon

Arid regions are their habitat. When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.

Maractus in Pokémon Heart & Soul

Maractus is #556 in the Pokédex for Pokémon maractus. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Grass
Dex
#556
Abilities
WATER ABSORB(Primary)

Changes water into HP.

CHLOROPHYLL(Secondary)

Raises Speed in sunshine.

STORM DRAIN(Hidden)

Draws in Water moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
161
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Maractus isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
Sweet ScentLevel: 3normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
GrowthLevel: 6normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Pin MissileLevel: 10bug
0020
Sharp pins are fired to strike 2 to 5 times.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
SynthesisLevel: 15grass
005
Restores HP. The amount varies with the weather.
Cotton SporeLevel: 18grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Needle ArmLevel: 22grass
6010015
Attacks with thorny arms. May cause flinching.
Giga DrainLevel: 26grass
010025
Attack that steals half the damage inflicted.
AcupressureLevel: 29normal
0030
The user sharply raises one of its stats.
IngrainLevel: 33grass
0020
Lays roots that restore HP. The user can't switch out.
Petal DanceLevel: 38grass
701000
A rampage of 2 to 3 turns that confuses the user.
Sucker PunchLevel: 42dark
01005
Strikes first if the foe is preparing Attack.
Sunny DayLevel: 45fire
005
Boosts the power of Fire- type moves for 5 turns.
Solar BeamLevel: 50grass
12010010
Absorbs light in one turn, then attacks next turn.
Cotton GuardLevel: 55grass
0010
Wraps its body in cotton. Drastically raises Defense.
After YouLevel: 57normal
0015
Helps out the target, letting it move next.

TM/HM Moves (26)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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