Accent Image to accompany hero

Cloysterin Pokémon Heart & Soul

waterice
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Pokédex Entry

Bivalve Pokémon

It swims in the sea by swallowing water, then jetting it out toward the rear. The Cloyster shoots spikes from its shell using the same system.

Cloyster in Pokémon Heart & Soul

Cloyster is #91 in the Pokédex for Pokémon Heart & Soul. This page covers its water/ice typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
WaterIce
Dex
#185 Johto Dex · #091 National
Abilities
Shell Armor(Primary)

Blocks critical hits.

Skill Link(Secondary)

Multi-hit moves hit 5 times.

Overcoat(Hidden)

Blocks weather and powder.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
184
EV Yield
2 Defense
Wild Held Items
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Cloyster can be found common in Ula'ula Isle while fishing with Super Rod. Wild ones range from level 43 to 45.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Aurora BeamLevel: 0ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Hydro PumpLevel: 1water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Shell SmashLevel: 1normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
Toxic SpikesLevel: 1poison
PWR0ACC0PP20
Sets spikes that poison a foe switching in.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Aurora BeamLevel: 1ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Spike CannonLevel: 13normal
PWR20ACC100PP15
Launches sharp spikes that strike 2 to 5 times.
SpikesLevel: 28ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Razor ShellLevel: 42water
PWR75ACC95PP10
Tears at the foe with sharp shells. May lower Defense.
Aurora BeamLevel: 47ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Icicle CrashLevel: 50ice
PWR85ACC90PP10
Drops large icicles on the foe. May cause flinching.
BrineLevel: 54water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Iron DefenseLevel: 59steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Ice BeamLevel: 62ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Shell SmashLevel: 66normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
Hydro PumpLevel: 71water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (12)

Bubble Beamwater
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Icicle Spearice
PWR0ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Rock Blastrock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Avalancheice
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Twineedlebug
PWR25ACC100PP20
Foreleg stingers jab foe twice. May poison.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (6)

WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Aurora BeamLevel: 1ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
SpikesLevel: 33ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Spike CannonLevel: 41normal
PWR20ACC100PP15
Launches sharp spikes that strike 2 to 5 times.

Egg Moves (6)

Bubble Beamwater
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Icicle Spearice
PWR0ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.

Pre-evolution-only Moves (5)

These moves must be learned before evolving; Cloyster cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Shellder · Level 1)normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Water GunLevel: 1(Shellder · Level 1)water
PWR40ACC100PP25
Squirts water to attack the foe.
LeerLevel: 20(Shellder · Level 20)normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
ClampLevel: 25(Shellder · Level 25)water
PWR35ACC0PP0
Traps and squeezes the foe for turns.
Ice ShardLevel: 28(Shellder · Level 28)ice
PWR40ACC100PP30
Hurls a chunk of ice that always strikes first.

TM/HM Moves (34)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Cloyster. Use these types to counter it effectively.

Resistances & Immunities

Types that Cloyster resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Cloyster differs across the games we cover →

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