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Accent Image to accompany hero

Staryuin Pokémon Ghost Grey

waterghost

Pokédex Entry

Star Pokémon

The stars that haunt the sea, they watch you as you watch them. Just as you wish to know them, they wish to know you…

Staryu in Pokémon Ghost Grey

Staryu is #120 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 10 encounter locations.

Type
WaterGhost
Dex
#167 Regional Dex · #120 National
Abilities
Analytic(Primary)

Moving last boosts power.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
bug
Hatch Rate
Fast (15 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
54
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Look for Staryu very common in Route 12 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, very common in Route 13 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and very common in Route 21 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, among seven other areas. Wild ones range from level five to 35.

Wild Encounters (21)

Level Up Moves (16)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
HardenLevel: 1normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Water GunLevel: 6water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Sonic SpinLevel: 10flying
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
RecoverLevel: 12normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
GlareLevel: 15ghost
PWR0ACC100PP30
The user intimidates the foe with the design on its belly to cause paralysis.
SpectralStarLevel: 18ghost
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
BubblebeamLevel: 22water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
MinimizeLevel: 25normal
PWR0ACC0PP10
The user compresses all the cells in its body to raise its evasiveness.
Signal BeamLevel: 30bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Light ScreenLevel: 33psychic
PWR0ACC0PP30
A wall of light cuts damage from Sp. Atk attacks for five turns.
BrineLevel: 36water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
RecycleLevel: 40normal
PWR0ACC100PP10
A move that recycles a used item for use once more.
Power GemLevel: 43rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
Cosmic PowerLevel: 48psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
Hydro PumpLevel: 52water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.

Egg Moves (12)

Psybeampsychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Disablenormal
PWR0ACC100PP20
For a few turns, it prevents the foe from using the move it last used.
Sonicboomtypeless
PWR1ACC90PP20
The foe is hit with a shock wave that always inflicts 20- HP damage.
Baton Passnormal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Signal Beambug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Ghost Flameghost
PWR40ACC95PP35
A small flicker of spectral flame that does little damage.
Night Slashdark
PWR70ACC100PP5
The user slashes the foe when it can. It has a high critical-hit ratio.
Poe's Flameghost
PWR90ACC100PP10
Haunts the foe with a malicious, ghostly flame from a spectral torch.
Toxic Spikespoison
PWR0ACC0PP20
Poisoned spikes are laid around the foe's party to hurt foes switching in.
Twineedlebug
PWR25ACC100PP20
The foe is stabbed twice with foreleg stingers. It may poison the foe.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack delivered with a tough and impressive horn.

TM/HM Moves (29)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (14)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Staryu. Use these types to counter it effectively.

Resistances & Immunities

Types that Staryu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Staryu differs across the games we cover →

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