Accent Image to accompany hero

Staryuin Pokémon Ghost Grey

waterghost

Pokédex Entry

Star Pokémon

The stars that haunt the sea, they watch you as you watch them. Just as you wish to know them, they wish to know you…

Staryu in Pokémon Ghost Grey

Staryu is #120 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 26 encounter locations.

Type
WaterGhost
Dex
#167 Regional Dex · #120 National
Abilities
Analytic(Primary)

Moving last boosts power.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
bug
Hatch Rate
Fast (15 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
54
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Use Abyss Stone on Staryu
Use Moon Stone on Starmie

How to Obtain

Look for Staryu very common in Route 12 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, very common in Route 13 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and very common in Route 21 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, among seven other areas. Wild ones range from level five to 35.

Wild Encounters (21)

Level Up Moves (16)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
HardenLevel: 1normal
0030
The user stiffens all the muscles in its body to raise its Defense stat.
Water GunLevel: 6water
4010025
The foe is struck with a lot of water expelled forcibly from the mouth.
Sonic SpinLevel: 10flying
5010040
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
RecoverLevel: 12normal
0010
A self-healing move that restores HP by up to half of the user's maximum HP.
GlareLevel: 15ghost
010030
The user intimidates the foe with the design on its belly to cause paralysis.
SpectralStarLevel: 18ghost
60020
Star-shaped rays that never miss are fired at all foes in battle.
BubblebeamLevel: 22water
6510020
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
MinimizeLevel: 25normal
0010
The user compresses all the cells in its body to raise its evasiveness.
Signal BeamLevel: 30bug
7510015
The foe is hit with a flashing beam that may also cause confusion.
Light ScreenLevel: 33psychic
0030
A wall of light cuts damage from Sp. Atk attacks for five turns.
BrineLevel: 36water
6510010
If the foe's HP is down to half, this attack does double damage.
RecycleLevel: 40normal
010010
A move that recycles a used item for use once more.
Power GemLevel: 43rock
8010020
The user attacks with a ray of light that sparkles like gemstones.
Cosmic PowerLevel: 48psychic
0020
The user absorbs a mystic power to raise its Defense and Sp. Def.
Hydro PumpLevel: 52water
110805
A high volume of water is blasted at the foe under great pressure.

TM/HM Moves (29)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (14)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Staryu. Use these types to counter it effectively.

Resistances & Immunities

Types that Staryu resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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