Accent Image to accompany hero

King Booin Pokémon Ghost Grey

ghost

King Boo in Pokémon Ghost Grey

King Boo is #221 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ghost
Dex
#221 Regional Dex
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
160
EV Yield
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Boo to Lv. 38

How to Obtain

King Boo isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
Defense CurlLevel: 1normal
0040
The user curls up to conceal weak spots and raise its Defense stat.
TormentLevel: 5dark
010015
It enrages the foe, making it incapable of using the same move successively.
JumpscareLevel: 8ghost
3010010
An attack that hits first and causes flinching. Usable only on 1st turn.
MinimizeLevel: 11normal
0010
The user compresses all the cells in its body to raise its evasiveness.
LickLevel: 14ghost
3010030
The foe is licked and hit with a long tongue. It may also paralyze.
U-turnLevel: 18bug
7010020
After attacking, the user switches places with a party Pokémon.
TauntLevel: 21dark
010020
The foe is taunted into a rage that allows it to use only attack moves.
Ominous WindLevel: 24ghost
601005
Repulsive wind is used to attack. It may also raise all the user's stats.
AmnesiaLevel: 28psychic
0020
Forgets about something and sharply raises Sp. Def.
Shadow BallLevel: 35ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Power GemLevel: 38rock
8010020
The user attacks with a ray of light that sparkles like gemstones.
Scary FaceLevel: 40normal
09010
Frightens the foe with a scary face to sharply reduce its Speed.
PanicLevel: 46ghost
110015
A desperate attack that becomes more powerful the less HP the user has.
Double TeamLevel: 50normal
0015
The user creates illusory copies of itself to raise its evasiveness.
Nasty PlotLevel: 53dark
0020
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Stored PowerLevel: 56psychic
2010010
The user attacks with a stored power that grows with each raised stat.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
010020TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
U-turnbug
7010020TM37
After attacking, the user switches places with a party Pokémon.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (18)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Offdark
2010025Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fangice
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to King Boo. Use these types to counter it effectively.

Resistances & Immunities

Types that King Boo resists or is immune to. Avoid using these types against it.

Base Stats

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