Greemsnarlin Pokémon Ghost Grey
ghostfairy
Pokédex Entry
Gluttony Pokémon
It has gouged its own eyes and broken its own jaw. It consumes all that is near, it gorges without a goal. It feeds…
Greemsnarl in Pokémon Ghost Grey
Greemsnarl is #175 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GhostFairy
Dex
#175 Regional Dex
Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Faster (10 cycles)
Catch Rate
190
Base Exp
74
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2steel ×2
Resists
bug ×0.25
Immune To
normalfightingdragon
Evolution Chain
How to Obtain
It can also hatch from an egg.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Parts Unknown | Lv. 5 | egg | - | - | - |
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| JumpscareLevel: 1Jumpscare | ghost | PWR30 | ACC100 | PP10 | ||
| An attack that hits first and causes flinching. Usable only on 1st turn. | ||||||
| Knock OffLevel: 1Knock Off | dark | PWR20 | ACC100 | PP25 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| TickleLevel: 1Tickle | normal | PWR0 | ACC100 | PP20 | ||
| The foe is made to laugh, reducing its Attack and Defense stats. | ||||||
| ExtrasensoryLevel: 1Extrasensory | psychic | PWR80 | ACC100 | PP20 | ||
| The user attacks with an odd power that may make the foe flinch. | ||||||
| FlatterLevel: 4Flatter | dark | PWR0 | ACC100 | PP15 | ||
| Flattery is used to confuse the foe, but its Sp. Atk also rises. | ||||||
| BiteLevel: 8Bite | dark | PWR40 | ACC100 | PP10 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| Fake TearsLevel: 12Fake Tears | dark | PWR0 | ACC100 | PP20 | ||
| The user feigns crying to sharply lower the foe's Sp. Def stat. | ||||||
| AssuranceLevel: 16Assurance | dark | PWR30 | ACC100 | PP10 | ||
| Does double damage if the foe has already taken damage this turn. | ||||||
| SwaggerLevel: 20Swagger | normal | PWR0 | ACC90 | PP15 | ||
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| StockpileLevel: 24Stockpile | normal | PWR0 | ACC0 | PP10 | ||
| The user charges up power for use later. It can be used three times. | ||||||
| VomitLevel: 24Vomit | poison | PWR150 | ACC100 | PP10 | ||
| The power built using Stockpile is released at once for attack. | ||||||
| SWALLOW IT!!Level: 24SWALLOW IT!! | normal | PWR0 | ACC0 | PP10 | ||
| The energy it built using Stockpile is absorbed to restore HP. | ||||||
| TormentLevel: 28Torment | dark | PWR0 | ACC100 | PP15 | ||
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Play RoughLevel: 35Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Nasty PlotLevel: 40Nasty Plot | dark | PWR0 | ACC0 | PP20 | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | ||||||
| Iron DefenseLevel: 48Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| The user hardens its body's surface to sharply raise its Defense stat. | ||||||
| Dark PulseLevel: 56Dark Pulse | dark | PWR70 | ACC100 | PP5 | ||
| The user releases a horrible aura that damages the foe. | ||||||
| CrunchLevel: 61Crunch | dark | PWR70 | ACC100 | PP5 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PresentPresent | normal | PWR1 | ACC90 | PP15 | |
| The foe is given a booby-trapped gift. It restores HP sometimes, however. | |||||
| Mirror MoveMirror Move | flying | PWR0 | ACC0 | PP20 | |
| The user counters the move last used by the foe with the same move. | |||||
| PeckPeck | flying | PWR35 | ACC100 | PP35 | |
| The foe is jabbed with a sharply pointed beak or horn. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| Future SightFuture Sight | psychic | PWR120 | ACC100 | PP15 | |
| Two turns after this move is used, the foe is attacked psychically. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| The user creates a decoy using one- quarter of its full HP. | |||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||
| ExtrasensoryExtrasensory | psychic | PWR80 | ACC100 | PP20 | |
| The user attacks with an odd power that may make the foe flinch. | |||||
| Morning SunMorning Sun | normal | PWR0 | ACC0 | PP5 | |
| Restores the user's HP. The amount of HP regained varies with the weather. | |||||
| Nasty PlotNasty Plot | dark | PWR0 | ACC0 | PP20 | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||
| MoonblastMoonblast | fairy | PWR95 | ACC100 | PP10 | |
| The foe is attacked with the power of the moon, this may lower its Sp. Atk. | |||||
| Stored PowerStored Power | psychic | PWR20 | ACC100 | PP10 | |
| The user attacks with a stored power that grows with each raised stat. | |||||
TM/HM Moves (37)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| DazzleDazzle | fairy | PWR80 | ACC100 | PP10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC100 | PP20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | PWR60 | ACC100 | PP10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. | ||||||
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Heal Bell(Pewter City)Heal Bell | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A soothing bell chimes to heal the status problems of all allies. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Perish Song(Pewter City)Perish Song | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Any battler that hears this faints in three turns unless it switches. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Fire Fang(Pewter City)Fire Fang | fire | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it burned. | |||||||
| Ice Fang(Pewter City)Ice Fang | ice | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | |||||||
| Thunder Fang(Pewter City)Thunder Fang | electric | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it paralyzed. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
Type Summary
1
Weaknesses
3
Resistances
0
Immunities
14
Neutral
Weaknesses
Types that deal increased damage to Greemsnarl. Use these types to counter it effectively.
Resistances & Immunities
Types that Greemsnarl resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Greemsnarl, either offensively or defensively.
Gholdengo
ghoststeel
2× STAB damage • Resists ghost
2×Good
Honedge
steelghost
2× STAB damage • Resists ghost
2×Good
Doublade
steelghost
2× STAB damage • Resists ghost
2×Good
Aegislash
steelghost
2× STAB damage • Resists ghost
2×Good
Ursaring
steelghost
2× STAB damage • Resists ghost
2×Good
Magnamite
steelghost
2× STAB damage • Resists ghost
2×Good
Magnatron
steelghost
2× STAB damage • Resists ghost
2×Good
Eyeron
ghoststeel
2× STAB damage • Resists ghost
2×Good
Stalfos
ghoststeel
2× STAB damage • Resists ghost
2×Good
Minotauros
ghoststeel
2× STAB damage • Resists ghost
2×Good
Keyzer
ghoststeel
2× STAB damage • Resists ghost
2×Good
Regiluminm
steel
2× STAB damage • Resists ghost
2×Good
Zorua
normalghost
Immune to ghost
Good
Zoroark
normalghost
Immune to ghost
Good
Teddiursa
normalghost
Immune to ghost
Good
Human
normal
Immune to ghost
Good
Jigglypuff
ghostnormal
Immune to ghost
Good
Miltank
normal
Immune to ghost
Good
BOBBY SIPS
normal
Immune to ghost
Good
Snorlax
normal
Immune to ghost
Good
Related Guides
Base Stats
Related tools