Accent Image to accompany hero

Houndourin Pokémon Crystal Advance Redux

darkfire

Pokédex Entry

Dark Pokémon

To corner prey, they check each other's location using barks that only they can understand.

Houndour in Pokémon Crystal Advance Redux

Houndour is #228 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its dark/fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
DarkFire
Dex
#228
Abilities
Early Bird(Primary)

Awakens quickly from sleep.

Flash Fire(Secondary)

Immune & 50% boost to Fire if hit by Fire.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
114
EV Yield
1 SpecialAttack
Weak To
water ×2fighting ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5ghost ×0.5dark ×0.5steel ×0.5
Immune To
psychic

Evolution Chain

Base form
Level up Houndour to Lv. 24

How to Obtain

Houndour can be found in Icefall Cave (rare), in Route 11 (rare), and in Route 37 (rare), among three other areas. Wild ones range from level five to 36.

Wild Encounters (6)

Level Up Moves (21)

LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
EmberLevel: 1fire
PWR40ACC100PP25
The foe is attacked with small flames. The foe may suffer a burn.
HowlLevel: 3normal
PWR0ACC0PP40
The user howls to raise its spirit and boost its Attack stat.
SmogLevel: 5poison
PWR20ACC70PP20
The foe is attacked with exhaust gases. It may also poison the foe.
RoarLevel: 7normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
SnarlLevel: 10dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
Flame ChargeLevel: 13fire
PWR50ACC100PP20
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Odor SleuthLevel: 15normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
BiteLevel: 17dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
TauntLevel: 20dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
ThiefLevel: 23dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
Fire FangLevel: 27fire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
Thunder FangLevel: 27electric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or paralyze it.
MoonlightLevel: 31fairy
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
CrunchLevel: 35dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
EmbargoLevel: 39dark
PWR0ACC100PP15
Prevents the target using any items for five turns.
FlamethrowerLevel: 43fire
PWR95ACC100PP15
The foe is scorched with intense flames. The foe may suffer a burn.
Dark PulseLevel: 48dark
PWR80ACC100PP15
The user releases a horrible aura that may also make the foe flinch.
Nasty PlotLevel: 53dark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Sludge BombLevel: 57poison
PWR90ACC100PP10
Filthy sludge is hurled at the foe. It may poison the target.
Foul PlayLevel: 61dark
PWR95ACC100PP15
An under-handed attack that uses the foes Attack power against them.

Egg Moves (13)

Beat Updark
PWR20ACC100PP10
All party Pokémon join in the attack. The more allies, the more damage.
Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Feintnormal
PWR50ACC100PP10
An attack that hits a protected target. This also lifts the protection.
Fire Fangfire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
Fire Spinfire
PWR35ACC85PP15
The foe is trapped in an intense spiral of fire that rages two to five turns.
Nasty Plotdark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Punishmentdark
PWR0ACC100PP5
The more the foe has raised its stats, the greater the move's power.
Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Ragenormal
PWR20ACC100PP20
An attack that becomes stronger each time the user is hit in battle.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Spiteghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Thunder Fangelectric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or paralyze it.
Will-O-Wispfire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.

TM/HM Moves (22)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Overheatfire
PWR140ACC90PP5TM48
An intense attack that also sharply reduces the user's Sp. Atk stat.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (20)

Heat Wave(Cinnabar Island)fire
PWR100ACC90PP10Tutor
The user exhales a heated breath to attack. It may also inflict a burn.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Fang(Battle Tower, Ecruteak City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or paralyze it.
Fire Fang(Battle Tower, Ecruteak City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Flare Blitz(Blackthorn City, Cinnabar Island)fire
PWR120ACC100PP15Tutor
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Psychic Fangs(Blackthorn City)psychic
PWR85ACC100PP10Tutor
The user bites the target, breaking any barrier with its psychic capabilities.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

4
Weaknesses
6
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Houndour. Use these types to counter it effectively.

Resistances & Immunities

Types that Houndour resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Houndour differs across the games we cover →

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