Same name in this game
Voltorb is the name this game gives to more than one species. Voltorb #100. The number after each name is the game's own regional dex entry.
Voltorb #100in Pokémon Crystal Advance Redux
electricgrass
Pokédex Entry
Sphere Pokémon
Its appearance resembles a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Voltorb #100 in Pokémon Crystal Advance Redux
Voltorb #100 is #602 in Crystal Advance Redux's regional Pokédex. This page covers its electric/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
ElectricGrass
Dex
#100
Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
Base Exp
103
EV Yield
1 Speed
Wild Held Items
Weak To
fire ×2ice ×2poison ×2bug ×2
Resists
water ×0.5electric ×0.25grass ×0.5steel ×0.5
Evolution Chain
Base form
Use Leaf Stone on Voltorb
How to Obtain
Voltorb #100 can be found very common in Azalea Town while surfing, and very common in Route 37 while surfing. Wild ones range from level five to 35. One-time encounters await in Azalea Town at level 15 and Route 37 at level 15, and more.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Azalea Town | Lv. 15 | static | - | - | - |
| Route 37 | Lv. 15 | static | - | - | - |
| Route 42 | Lv. 15 | static | - | - | - |
Wild Encounters (2)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| ChargeLevel: 3Charge | electric | PWR0 | ACC0 | PP20 | ||
| The user charges power to boost the Electric move it uses next. | ||||||
| ThundershockLevel: 5Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An electric shock attack that may also leave the foe paralyzed. | ||||||
| Leech SeedLevel: 7Leech Seed | grass | PWR0 | ACC90 | PP10 | ||
| A seed is planted on the foe to steal some HP for the user on every turn. | ||||||
| TauntLevel: 10Taunt | dark | PWR0 | ACC100 | PP20 | ||
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| ElectrowebLevel: 12Electroweb | electric | PWR55 | ACC95 | PP15 | ||
| The user traps the foe in an electric net. It also lowers the foe's Speed. | ||||||
| Mega DrainLevel: 15Mega Drain | grass | PWR55 | ACC100 | PP15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| ScreechLevel: 19Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Stun SporeLevel: 22Stun Spore | grass | PWR0 | ACC75 | PP30 | ||
| Paralyzing dust is scattered wildly. It may paralyze the foe. | ||||||
| Charge BeamLevel: 26Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | ||||||
| Signal BeamLevel: 29Signal Beam | bug | PWR75 | ACC100 | PP15 | ||
| The foe is hit with a flashing beam that may also cause confusion. | ||||||
| SwiftLevel: 33Swift | normal | PWR60 | ACC0 | PP20 | ||
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Giga DrainLevel: 36Giga Drain | grass | PWR75 | ACC100 | PP10 | ||
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| DischargeLevel: 40Discharge | electric | PWR80 | ACC100 | PP15 | ||
| The user looses an electric flare that hits all Pokémon and may paralyze. | ||||||
| SynthesisLevel: 43Synthesis | grass | PWR0 | ACC0 | PP5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| Energy BallLevel: 46Energy Ball | grass | PWR80 | ACC100 | PP10 | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | ||||||
| Mirror CoatLevel: 49Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| A retaliation move that pays back the foe's special attack double. | ||||||
| ExplosionLevel: 54Explosion | normal | PWR250 | ACC100 | PP5 | ||
| The user explodes to inflict terrible damage even while fainting itself. | ||||||
| Foul PlayLevel: 59Foul Play | dark | PWR95 | ACC100 | PP15 | ||
| An under-handed attack that uses the foes Attack power against them. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ElectrowebElectroweb | electric | PWR55 | ACC95 | PP15 | |
| The user traps the foe in an electric net. It also lowers the foe's Speed. | |||||
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| A seed is planted on the foe to steal some HP for the user on every turn. | |||||
| Petal DancePetal Dance | grass | PWR120 | ACC100 | PP20 | |
| The user attacks with petals for two to three turns, then gets confused. | |||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | |
| A move that recycles a used item for use once more. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| A wall of light cuts damage from physical attacks for five turns. | |||||
| Worry SeedWorry Seed | grass | PWR0 | ACC100 | PP10 | |
| A worrying seed is planted on the foe, making its ability Insomnia. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Sweet ScentSweet Scent | normal | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Allures the foe to reduce evasiveness. It also attracts wild Pokémon. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Flash Cannon(Vermilion City)Flash Cannon | steel | PWR80 | ACC100 | PP10 | TutorTutor | ||
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | |||||||
| Energy Ball(Celadon City)Energy Ball | grass | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Magical Leaf(Battle Tower, The Bug Catching Contest)Magical Leaf | grass | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The foe is attacked with a strange leaf that cannot be evaded. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
4
Weaknesses
4
Resistances
0
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Voltorb. Use these types to counter it effectively.
Resistances & Immunities
Types that Voltorb resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Voltorb, either offensively or defensively.
Bulbasaur
grasspoison
2× STAB damage • Resists electric
2×Good
Ivysaur
grasspoison
2× STAB damage • Resists electric
2×Good
Venusaur
grasspoison
2× STAB damage • Resists electric
2×Good
Nidoqueen
poisonground
2× STAB damage • Immune to electric
2×Good
Nidoking
poisonground
2× STAB damage • Immune to electric
2×Good
Oddish
grasspoison
2× STAB damage • Resists electric
2×Good
Gloom
grasspoison
2× STAB damage • Resists electric
2×Good
Vileplume
grasspoison
2× STAB damage • Resists electric
2×Good
Paras
buggrass
2× STAB damage • Resists electric
2×Good
Parasect
buggrass
2× STAB damage • Resists electric
2×Good
Bellsprout
grasspoison
2× STAB damage • Resists electric
2×Good
Weepinbell
grasspoison
2× STAB damage • Resists electric
2×Good
Victreebel
grasspoison
2× STAB damage • Resists electric
2×Good
Nincada
bugground
2× STAB damage • Immune to electric
2×Good
Numel
fireground
2× STAB damage • Immune to electric
2×Good
Camerupt
fireground
2× STAB damage • Immune to electric
2×Good
Roselia
grasspoison
2× STAB damage • Resists electric
2×Good
Budew
grasspoison
2× STAB damage • Resists electric
2×Good
Roserade
grasspoison
2× STAB damage • Resists electric
2×Good
Wormadam
buggrass
2× STAB damage • Resists electric
2×Good
Base Stats
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