Accent Image to accompany hero

Barboachin Pokémon Crystal Advance Redux

waterground

Pokédex Entry

Whiskers Pokémon

It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.

Barboach in Pokémon Crystal Advance Redux

Barboach is #339 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
WaterGround
Dex
#339
Abilities
Oblivious(Primary)

Immune to attraction and Intimidate.

Hydration(Secondary)

Heals status problems in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
92
EV Yield
1 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Barboach to Lv. 30

How to Obtain

Barboach can be found very common in Mt. Ember while fishing with Good Rod, in Ilex Forest while fishing with Good Rod (uncommon), and in Resort Gorgeous while fishing with Good Rod (uncommon), among four other areas. Wild ones range from level 15 to 54.

Wild Encounters (7)

Level Up Moves (16)

Mud-SlapLevel: 1ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Aqua RingLevel: 3water
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
EndureLevel: 7normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Mud BombLevel: 10ground
PWR65ACC85PP10
The foe is struck with a mud ball, that may also lower its accuracy.
AmnesiaLevel: 13psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Water PulseLevel: 17water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Icy WindLevel: 20ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
MagnitudeLevel: 23ground
PWR1ACC100PP30
A ground-shaking attack against all standing Pokémon. Its power varies.
RestLevel: 27psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
SnoreLevel: 27normal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
WaterfallLevel: 31water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Dragon DanceLevel: 35dragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
EarthquakeLevel: 39ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.
Future SightLevel: 43psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Aqua TailLevel: 47water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.

Egg Moves (7)

Dragon Dancedragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Hydro Pumpwater
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Sparkelectric
PWR65ACC100PP20
An electrically charged tackle that may also paralyze the foe.
Take Downnormal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
Thrashnormal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
Whirlpoolwater
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.

TM/HM Moves (19)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (15)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Dragon Dance(Blackthorn City)dragon
PWR0ACC0PP20Tutor
A mystic, powerful dance that boosts the user's Attack and Speed stats.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Barboach. Use these types to counter it effectively.

Resistances & Immunities

Types that Barboach resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Barboach differs across the games we cover →

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