Same name in this game
Rotom is the name this game gives to more than one species. Rotom #479 · Rotom #479 · Rotom #479 · Rotom #479 · Rotom #479. The number after each name is the game's own regional dex entry.
Rotom #479in Pokémon Crystal Advance Redux
electricgrass
Pokédex Entry
Plasma Pokémon
Research continues on this Pokémon, which could be the power source of a unique motor.
Rotom #479 in Pokémon Crystal Advance Redux
Rotom #479 is #618 in Crystal Advance Redux's regional Pokédex. This page covers its electric/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
ElectricGrass
Dex
#479
Abilities
Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
Base Exp
132
EV Yield
1 Speed1 SpecialAttack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2bug ×2
Resists
water ×0.5electric ×0.25grass ×0.5steel ×0.5
Evolution Chain
How to Obtain
Rotom #479 has no wild encounters recorded in this game, and no other in-game source is recorded yet.
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC90 | PP20 | ||
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| Sleep PowderLevel: 1Sleep Powder | grass | PWR0 | ACC75 | PP15 | ||
| A sleep-inducing dust is scattered in high volume around a foe. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| ThundershockLevel: 1Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An electric shock attack that may also leave the foe paralyzed. | ||||||
| Razor LeafLevel: 1Razor Leaf | grass | PWR55 | ACC95 | PP25 | ||
| The foe is hit with a cutting leaf. It has a high critical-hit ratio. | ||||||
| TrickLevel: 5Trick | psychic | PWR0 | ACC100 | PP10 | ||
| A move that tricks the foe into trading held items with the user. | ||||||
| Disarming VoiceLevel: 10Disarming Voice | fairy | PWR40 | ACC0 | PP20 | ||
| The user lets out a charming cry that cannot be evaded. | ||||||
| Double TeamLevel: 15Double Team | normal | PWR0 | ACC0 | PP15 | ||
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Shock WaveLevel: 20Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Magical LeafLevel: 25Magical Leaf | grass | PWR60 | ACC0 | PP20 | ||
| The foe is attacked with a strange leaf that cannot be evaded. | ||||||
| PsybeamLevel: 30Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| ChargeLevel: 35Charge | electric | PWR0 | ACC0 | PP20 | ||
| The user charges power to boost the Electric move it uses next. | ||||||
| DischargeLevel: 40Discharge | electric | PWR80 | ACC100 | PP15 | ||
| The user looses an electric flare that hits all Pokémon and may paralyze. | ||||||
| Energy BallLevel: 45Energy Ball | grass | PWR80 | ACC100 | PP10 | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | ||||||
| UproarLevel: 50Uproar | normal | PWR90 | ACC100 | PP10 | ||
| The user attacks in an uproar that prevents sleep for two to five turns. | ||||||
| Zap CannonLevel: 55Zap Cannon | electric | PWR120 | ACC50 | PP5 | ||
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Leaf StormLevel: 60Leaf Storm | grass | PWR140 | ACC90 | PP5 | ||
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | |||||
| Electro BallElectro Ball | electric | PWR1 | ACC100 | PP10 | |
| The ball of light that has more power if the user is slower than the foe. | |||||
| ElectrowebElectroweb | electric | PWR55 | ACC95 | PP15 | |
| The user traps the foe in an electric net. It also lowers the foe's Speed. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| The user endures any hit with 1 HP left. It may fail if used in succession. | |||||
| HexHex | ghost | PWR65 | ACC100 | PP10 | |
| A nasty attack that does double damage to foes with a status condition. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| A wall of light cuts damage from physical attacks for five turns. | |||||
| Weather BallWeather Ball | normal | PWR50 | ACC100 | PP10 | |
| An attack that varies in power and type depending on the weather. | |||||
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Sweet ScentSweet Scent | normal | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Allures the foe to reduce evasiveness. It also attracts wild Pokémon. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Fury CutterFury Cutter | bug | PWR20 | ACC95 | PP20 | TM49TM49 | |
| An attack that grows stronger on each successive hit. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| X-Scissor(Route 2)X-Scissor | bug | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user slashes the foe with crossed claws as if they were scissors. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Energy Ball(Celadon City)Energy Ball | grass | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Defog(Battle Tower, Slowpoke Well, Underwater Sevii)Defog | flying | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Magical Leaf(Battle Tower, The Bug Catching Contest)Magical Leaf | grass | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The foe is attacked with a strange leaf that cannot be evaded. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Ominous Wind(Burnt Tower, Goldenrod Dept.)Ominous Wind | ghost | PWR60 | ACC100 | PP5 | TutorTutor | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
4
Weaknesses
4
Resistances
0
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Rotom. Use these types to counter it effectively.
Resistances & Immunities
Types that Rotom resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Rotom, either offensively or defensively.
Bulbasaur
grasspoison
2× STAB damage • Resists electric
2×Good
Ivysaur
grasspoison
2× STAB damage • Resists electric
2×Good
Venusaur
grasspoison
2× STAB damage • Resists electric
2×Good
Nidoqueen
poisonground
2× STAB damage • Immune to electric
2×Good
Nidoking
poisonground
2× STAB damage • Immune to electric
2×Good
Oddish
grasspoison
2× STAB damage • Resists electric
2×Good
Gloom
grasspoison
2× STAB damage • Resists electric
2×Good
Vileplume
grasspoison
2× STAB damage • Resists electric
2×Good
Paras
buggrass
2× STAB damage • Resists electric
2×Good
Parasect
buggrass
2× STAB damage • Resists electric
2×Good
Bellsprout
grasspoison
2× STAB damage • Resists electric
2×Good
Weepinbell
grasspoison
2× STAB damage • Resists electric
2×Good
Victreebel
grasspoison
2× STAB damage • Resists electric
2×Good
Nincada
bugground
2× STAB damage • Immune to electric
2×Good
Numel
fireground
2× STAB damage • Immune to electric
2×Good
Camerupt
fireground
2× STAB damage • Immune to electric
2×Good
Roselia
grasspoison
2× STAB damage • Resists electric
2×Good
Budew
grasspoison
2× STAB damage • Resists electric
2×Good
Roserade
grasspoison
2× STAB damage • Resists electric
2×Good
Wormadam
buggrass
2× STAB damage • Resists electric
2×Good
Base Stats
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